Standardize Event Object to Object Event
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@@ -16,9 +16,9 @@ void CopyPyramidTrainerWinSpeech(u16 trainerId);
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void CopyPyramidTrainerLoseSpeech(u16 trainerId);
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u8 GetBattlePyramindTrainerEncounterMusicId(u16 trainerId);
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void GenerateBattlePyramidFloorLayout(u16 *mapArg, bool8 setPlayerPosition);
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void LoadBattlePyramidEventObjectTemplates(void);
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void LoadBattlePyramidFloorEventObjectScripts(void);
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u8 GetNumBattlePyramidEventObjects(void);
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void LoadBattlePyramidObjectEventTemplates(void);
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void LoadBattlePyramidFloorObjectEventScripts(void);
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u8 GetNumBattlePyramidObjectEvents(void);
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u16 GetBattlePyramidPickupItemId(void);
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#endif // GUARD_BATTLE_PYRAMID_H
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