Standardize Event Object to Object Event
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@@ -2,9 +2,9 @@
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#define GUARD_FARAWAY_ISLAND_H
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u32 GetMewMoveDirection(void);
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bool8 sub_81D4A58(struct EventObject*);
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bool8 sub_81D4A58(struct ObjectEvent*);
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void UpdateFarawayIslandStepCounter(void);
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bool8 EventObjectIsFarawayIslandMew(struct EventObject *);
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bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *);
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bool8 IsMewPlayingHideAndSeek(void);
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#endif // GUARD_FARAWAY_ISLAND_H
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