Standardize Event Object to Object Event
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@@ -29,7 +29,7 @@ u8 *sub_80682A8(struct MapPosition *, u8, u8);
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void overworld_poison_timer_set(void);
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void RestartWildEncounterImmunitySteps(void);
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u8 *sub_8068E24(struct MapPosition *);
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const u8 *GetEventObjectScriptPointerPlayerFacing(void);
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const u8 *GetObjectEventScriptPointerPlayerFacing(void);
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bool8 sub_8068870(u16 a);
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bool8 sub_8068894(void);
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bool8 sub_8068A64(struct MapPosition *, u16);
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