Standardize Event Object to Object Event
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@@ -9,11 +9,11 @@
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u8 CreateWarpArrowSprite(void);
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u8 sub_8155800(u8 oldSpriteId);
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void sub_81555AC(u8, u8);
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bool8 sub_8155DA0(struct EventObject *);
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void sub_8155D78(struct EventObject *);
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bool8 sub_8155DA0(struct ObjectEvent *);
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void sub_8155D78(struct ObjectEvent *);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void SetUpReflection(struct EventObject*, struct Sprite*, u8);
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u32 StartFieldEffectForEventObject(u8, struct EventObject*);
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void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void sub_8155F80(struct Sprite*);
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void UpdateShadowFieldEffect(struct Sprite*);
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