Standardize Event Object to Object Event
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@@ -30,17 +30,17 @@ struct InitialPlayerAvatarState
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u8 direction;
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};
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struct LinkPlayerEventObject
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struct LinkPlayerObjectEvent
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{
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u8 active;
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u8 linkPlayerId;
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u8 eventObjId;
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u8 objEventId;
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u8 movementMode;
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};
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// Exported RAM declarations
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extern struct WarpData gLastUsedWarp;
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extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
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extern struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4];
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extern u16 *gBGTilemapBuffers1;
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extern u16 *gBGTilemapBuffers2;
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@@ -157,6 +157,6 @@ bool32 sub_8087598(void);
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bool32 sub_80875C8(void);
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bool32 sub_8087634(void);
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bool32 sub_808766C(void);
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void ClearLinkPlayerEventObjects(void);
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void ClearLinkPlayerObjectEvents(void);
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#endif // GUARD_OVERWORLD_H
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