Standardize Event Object to Object Event

This commit is contained in:
GriffinR
2019-11-20 22:55:44 -05:00
parent 215bb31d67
commit ec3e86f1d2
606 changed files with 10080 additions and 10080 deletions

View File

@@ -30,17 +30,17 @@ struct InitialPlayerAvatarState
u8 direction;
};
struct LinkPlayerEventObject
struct LinkPlayerObjectEvent
{
u8 active;
u8 linkPlayerId;
u8 eventObjId;
u8 objEventId;
u8 movementMode;
};
// Exported RAM declarations
extern struct WarpData gLastUsedWarp;
extern struct LinkPlayerEventObject gLinkPlayerEventObjects[4];
extern struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4];
extern u16 *gBGTilemapBuffers1;
extern u16 *gBGTilemapBuffers2;
@@ -157,6 +157,6 @@ bool32 sub_8087598(void);
bool32 sub_80875C8(void);
bool32 sub_8087634(void);
bool32 sub_808766C(void);
void ClearLinkPlayerEventObjects(void);
void ClearLinkPlayerObjectEvents(void);
#endif // GUARD_OVERWORLD_H