Standardize Event Object to Object Event

This commit is contained in:
GriffinR
2019-11-20 22:55:44 -05:00
parent 215bb31d67
commit ec3e86f1d2
606 changed files with 10080 additions and 10080 deletions

View File

@@ -60,15 +60,15 @@ void CopyTrainerHillTrainerText(u8 which, u16 trainerId);
bool8 InTrainerHillChallenge(void);
void nullsub_129(void);
void PrintOnTrainerHillRecordsWindow(void);
void LoadTrainerHillEventObjectTemplates(void);
bool32 LoadTrainerHillFloorEventObjectScripts(void);
void LoadTrainerHillObjectEventTemplates(void);
bool32 LoadTrainerHillFloorObjectEventScripts(void);
void GenerateTrainerHillFloorLayout(u16 *mapArg);
bool32 InTrainerHill(void);
u8 GetCurrentTrainerHillMapId(void);
const struct WarpEvent* SetWarpDestinationTrainerHill4F(void);
const struct WarpEvent* SetWarpDestinationTrainerHillFinalFloor(u8 warpEventId);
u16 LocalIdToHillTrainerId(u8 localId);
bool8 GetHillTrainerFlag(u8 eventObjectId);
bool8 GetHillTrainerFlag(u8 objectEventId);
void SetHillTrainerFlag(void);
const u8 *GetTrainerHillTrainerScript(void);
void FillHillTrainerParty(void);