Standardize Event Object to Object Event
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@@ -3,7 +3,7 @@
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struct ApproachingTrainer
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{
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u8 eventObjectId;
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u8 objectEventId;
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u8 radius; // plus 1
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const u8 *trainerScriptPtr;
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u8 taskId;
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@@ -17,14 +17,14 @@ extern bool8 gTrainerApproachedPlayer;
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extern u8 gApproachingTrainerId;
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bool8 CheckForTrainersWantingBattle(void);
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void sub_80B4578(struct EventObject *var);
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void sub_80B4578(struct ObjectEvent *var);
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void EndTrainerApproach(void);
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void TryPrepareSecondApproachingTrainer(void);
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u8 FldEff_ExclamationMarkIcon(void);
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u8 FldEff_QuestionMarkIcon(void);
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u8 FldEff_HeartIcon(void);
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u8 GetCurrentApproachingTrainerEventObjectId(void);
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u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId);
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u8 GetCurrentApproachingTrainerObjectEventId(void);
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u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId);
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void PlayerFaceTrainerAfterBattle(void);
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#endif // GUARD_TRAINER_SEE_H
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