Standardize Event Object to Object Event

This commit is contained in:
GriffinR
2019-11-20 22:55:44 -05:00
parent 215bb31d67
commit ec3e86f1d2
606 changed files with 10080 additions and 10080 deletions

View File

@@ -3,7 +3,7 @@
struct ApproachingTrainer
{
u8 eventObjectId;
u8 objectEventId;
u8 radius; // plus 1
const u8 *trainerScriptPtr;
u8 taskId;
@@ -17,14 +17,14 @@ extern bool8 gTrainerApproachedPlayer;
extern u8 gApproachingTrainerId;
bool8 CheckForTrainersWantingBattle(void);
void sub_80B4578(struct EventObject *var);
void sub_80B4578(struct ObjectEvent *var);
void EndTrainerApproach(void);
void TryPrepareSecondApproachingTrainer(void);
u8 FldEff_ExclamationMarkIcon(void);
u8 FldEff_QuestionMarkIcon(void);
u8 FldEff_HeartIcon(void);
u8 GetCurrentApproachingTrainerEventObjectId(void);
u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId);
u8 GetCurrentApproachingTrainerObjectEventId(void);
u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId);
void PlayerFaceTrainerAfterBattle(void);
#endif // GUARD_TRAINER_SEE_H