Standardize Event Object to Object Event

This commit is contained in:
GriffinR
2019-11-20 22:55:44 -05:00
parent 215bb31d67
commit ec3e86f1d2
606 changed files with 10080 additions and 10080 deletions

View File

@@ -4733,14 +4733,14 @@ static void sub_811E828(void)
if (GetEasyChatScreenFrameId() != 4)
return;
spriteId = AddPseudoEventObject(graphicsId, SpriteCallbackDummy, 76, 40, 0);
spriteId = AddPseudoObjectEvent(graphicsId, SpriteCallbackDummy, 76, 40, 0);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = 0;
StartSpriteAnim(&gSprites[spriteId], 2);
}
spriteId = AddPseudoEventObject(
spriteId = AddPseudoObjectEvent(
gSaveBlock2Ptr->playerGender == MALE ? EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL : EVENT_OBJ_GFX_RIVAL_MAY_NORMAL,
SpriteCallbackDummy,
52,