Standardize Event Object to Object Event
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@@ -299,7 +299,7 @@ static void DrawMetatile(s32 metatileLayerType, u16 *metatiles, u16 offset)
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gBGTilemapBuffers1[offset + 0x20] = metatiles[2];
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gBGTilemapBuffers1[offset + 0x21] = metatiles[3];
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// Draw metatile's top layer to the top background layer, which covers event object sprites.
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// Draw metatile's top layer to the top background layer, which covers object event sprites.
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gBGTilemapBuffers2[offset] = metatiles[4];
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gBGTilemapBuffers2[offset + 1] = metatiles[5];
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gBGTilemapBuffers2[offset + 0x20] = metatiles[6];
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@@ -415,7 +415,7 @@ void CameraUpdate(void)
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if (deltaX != 0 || deltaY != 0)
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{
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CameraMove(deltaX, deltaY);
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UpdateEventObjectsForCameraUpdate(deltaX, deltaY);
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UpdateObjectEventsForCameraUpdate(deltaX, deltaY);
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RotatingGatePuzzleCameraUpdate(deltaX, deltaY);
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ResetBerryTreeSparkleFlags();
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tilemap_move_something(&sFieldCameraOffset, deltaX * 2, deltaY * 2);
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@@ -430,7 +430,7 @@ void CameraUpdate(void)
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void MoveCameraAndRedrawMap(int deltaX, int deltaY) //unused
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{
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CameraMove(deltaX, deltaY);
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UpdateEventObjectsForCameraUpdate(deltaX, deltaY);
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UpdateObjectEventsForCameraUpdate(deltaX, deltaY);
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DrawWholeMapView();
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gTotalCameraPixelOffsetX -= deltaX * 16;
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gTotalCameraPixelOffsetY -= deltaY * 16;
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