Standardize Event Object to Object Event

This commit is contained in:
GriffinR
2019-11-20 22:55:44 -05:00
parent 215bb31d67
commit ec3e86f1d2
606 changed files with 10080 additions and 10080 deletions
+2 -2
View File
@@ -326,7 +326,7 @@ void Task_HandlePorthole(u8 taskId)
static void ShowSSTidalWhileSailing(void)
{
u8 spriteId = AddPseudoEventObject(EVENT_OBJ_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
u8 spriteId = AddPseudoObjectEvent(EVENT_OBJ_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
gSprites[spriteId].coordOffsetEnabled = FALSE;
@@ -339,7 +339,7 @@ static void ShowSSTidalWhileSailing(void)
void sub_80FB768(void)
{
ShowSSTidalWhileSailing();
gEventObjects[gPlayerAvatar.eventObjectId].invisible = TRUE;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
pal_fill_black();
CreateTask(Task_HandlePorthole, 80);
ScriptContext2_Enable();