Standardize Event Object to Object Event
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@@ -326,7 +326,7 @@ void Task_HandlePorthole(u8 taskId)
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static void ShowSSTidalWhileSailing(void)
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{
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u8 spriteId = AddPseudoEventObject(EVENT_OBJ_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
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u8 spriteId = AddPseudoObjectEvent(EVENT_OBJ_GFX_SS_TIDAL, SpriteCallbackDummy, 112, 80, 0);
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gSprites[spriteId].coordOffsetEnabled = FALSE;
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@@ -339,7 +339,7 @@ static void ShowSSTidalWhileSailing(void)
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void sub_80FB768(void)
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{
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ShowSSTidalWhileSailing();
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gEventObjects[gPlayerAvatar.eventObjectId].invisible = TRUE;
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gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
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pal_fill_black();
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CreateTask(Task_HandlePorthole, 80);
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ScriptContext2_Enable();
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