Standardize Event Object to Object Event

This commit is contained in:
GriffinR
2019-11-20 22:55:44 -05:00
parent 215bb31d67
commit ec3e86f1d2
606 changed files with 10080 additions and 10080 deletions

View File

@@ -317,7 +317,7 @@ static const struct SpriteTemplate gUnknown_0858E880 =
{
.tileTag = 0xFFFF,
.paletteTag = 0x1000,
.oam = &gEventObjectBaseOam_32x8,
.oam = &gObjectEventBaseOam_32x8,
.anims = gSpriteAnimTable_858E87C,
.images = gUnknown_0858E84C,
.affineAnims = gDummySpriteAffineAnimTable,
@@ -1002,8 +1002,8 @@ static void SpriteCB_GlitterMatSparkle(struct Sprite *sprite)
void DoSecretBaseGlitterMatSparkle(void)
{
s16 x = gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.x;
s16 y = gEventObjects[gPlayerAvatar.eventObjectId].currentCoords.y;
s16 x = gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.x;
s16 y = gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.y;
u8 spriteId;
sub_80930E0(&x, &y, 8, 4);
@@ -1229,27 +1229,27 @@ static void Task_WateringBerryTreeAnim_0(u8 taskId)
static void Task_WateringBerryTreeAnim_1(u8 taskId)
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!EventObjectIsMovementOverridden(playerEventObj)
|| EventObjectClearHeldMovementIfFinished(playerEventObj))
if (!ObjectEventIsMovementOverridden(playerEventObj)
|| ObjectEventClearHeldMovementIfFinished(playerEventObj))
{
sub_808C228(GetPlayerFacingDirection());
EventObjectSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
ObjectEventSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
gTasks[taskId].func = Task_WateringBerryTreeAnim_2;
}
}
static void Task_WateringBerryTreeAnim_2(u8 taskId)
{
struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
struct ObjectEvent *playerEventObj = &gObjectEvents[gPlayerAvatar.objectEventId];
if (EventObjectClearHeldMovementIfFinished(playerEventObj))
if (ObjectEventClearHeldMovementIfFinished(playerEventObj))
{
s16 value = gTasks[taskId].data[1]++;
if (value < 10)
EventObjectSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
ObjectEventSetHeldMovement(playerEventObj, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
else
gTasks[taskId].func = Task_WateringBerryTreeAnim_3;