Standardize Event Object to Object Event

This commit is contained in:
GriffinR
2019-11-20 22:55:44 -05:00
parent 215bb31d67
commit ec3e86f1d2
606 changed files with 10080 additions and 10080 deletions

View File

@@ -181,32 +181,32 @@ void LoadPlayerParty(void)
gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
}
void SaveEventObjects(void)
void SaveObjectEvents(void)
{
int i;
for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
gSaveBlock1Ptr->eventObjects[i] = gEventObjects[i];
gSaveBlock1Ptr->objectEvents[i] = gObjectEvents[i];
}
void LoadEventObjects(void)
void LoadObjectEvents(void)
{
int i;
for (i = 0; i < EVENT_OBJECTS_COUNT; i++)
gEventObjects[i] = gSaveBlock1Ptr->eventObjects[i];
gObjectEvents[i] = gSaveBlock1Ptr->objectEvents[i];
}
void SaveSerializedGame(void)
{
SavePlayerParty();
SaveEventObjects();
SaveObjectEvents();
}
void LoadSerializedGame(void)
{
LoadPlayerParty();
LoadEventObjects();
LoadObjectEvents();
}
void LoadPlayerBag(void)