Standardize Event Object to Object Event
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@@ -1114,7 +1114,7 @@ static void StartMatchCall(void)
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if (!gMatchCallState.triggeredFromScript)
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{
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ScriptContext2_Enable();
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FreezeEventObjects();
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FreezeObjectEvents();
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sub_808B864();
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sub_808BCF4();
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}
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@@ -1288,10 +1288,10 @@ static bool32 sub_81963F0(u8 taskId)
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if (!gMatchCallState.triggeredFromScript)
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{
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sub_81973A4();
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playerObjectId = GetEventObjectIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[playerObjectId]);
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ScriptMovement_UnfreezeEventObjects();
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UnfreezeEventObjects();
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playerObjectId = GetObjectEventIdByLocalIdAndMap(EVENT_OBJ_ID_PLAYER, 0, 0);
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ObjectEventClearHeldMovementIfFinished(&gObjectEvents[playerObjectId]);
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ScriptMovement_UnfreezeObjectEvents();
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UnfreezeObjectEvents();
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ScriptContext2_Disable();
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}
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