Standardize Event Object to Object Event
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@@ -346,16 +346,16 @@ void StartPlayerDescendMirageTower(void)
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static void PlayerDescendMirageTower(u8 taskId)
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{
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u8 eventObjectId;
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struct EventObject *fakePlayerEventObject;
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struct EventObject *playerEventObject;
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u8 objectEventId;
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struct ObjectEvent *fakePlayerObjectEvent;
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struct ObjectEvent *playerObjectEvent;
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TryGetEventObjectIdByLocalIdAndMap(45, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &eventObjectId);
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fakePlayerEventObject = &gEventObjects[eventObjectId];
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gSprites[fakePlayerEventObject->spriteId].pos2.y += 4;
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playerEventObject = &gEventObjects[gPlayerAvatar.eventObjectId];
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if ((gSprites[fakePlayerEventObject->spriteId].pos1.y + gSprites[fakePlayerEventObject->spriteId].pos2.y) >=
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(gSprites[playerEventObject->spriteId].pos1.y + gSprites[playerEventObject->spriteId].pos2.y))
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TryGetObjectEventIdByLocalIdAndMap(45, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, &objectEventId);
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fakePlayerObjectEvent = &gObjectEvents[objectEventId];
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gSprites[fakePlayerObjectEvent->spriteId].pos2.y += 4;
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playerObjectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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if ((gSprites[fakePlayerObjectEvent->spriteId].pos1.y + gSprites[fakePlayerObjectEvent->spriteId].pos2.y) >=
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(gSprites[playerObjectEvent->spriteId].pos1.y + gSprites[playerObjectEvent->spriteId].pos2.y))
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{
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DestroyTask(taskId);
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EnableBothScriptContexts();
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