Standardize Event Object to Object Event

This commit is contained in:
GriffinR
2019-11-20 22:55:44 -05:00
parent 215bb31d67
commit ec3e86f1d2
606 changed files with 10080 additions and 10080 deletions

View File

@@ -1172,7 +1172,7 @@ static void NamingScreen_CreatePlayerIcon(void)
u8 spriteId;
rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, gNamingScreenData->monSpecies);
spriteId = AddPseudoEventObject(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0);
spriteId = AddPseudoObjectEvent(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0);
gSprites[spriteId].oam.priority = 3;
StartSpriteAnim(&gSprites[spriteId], 4);
}
@@ -1199,7 +1199,7 @@ static void NamingScreen_CreateWandaDadIcon(void)
{
u8 spriteId;
spriteId = AddPseudoEventObject(EVENT_OBJ_GFX_MAN_1, SpriteCallbackDummy, 0x38, 0x25, 0);
spriteId = AddPseudoObjectEvent(EVENT_OBJ_GFX_MAN_1, SpriteCallbackDummy, 0x38, 0x25, 0);
gSprites[spriteId].oam.priority = 3;
StartSpriteAnim(&gSprites[spriteId], 4);
}