Standardize Event Object to Object Event
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@@ -1172,7 +1172,7 @@ static void NamingScreen_CreatePlayerIcon(void)
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u8 spriteId;
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rivalGfxId = GetRivalAvatarGraphicsIdByStateIdAndGender(0, gNamingScreenData->monSpecies);
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spriteId = AddPseudoEventObject(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0);
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spriteId = AddPseudoObjectEvent(rivalGfxId, SpriteCallbackDummy, 0x38, 0x25, 0);
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gSprites[spriteId].oam.priority = 3;
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StartSpriteAnim(&gSprites[spriteId], 4);
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}
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@@ -1199,7 +1199,7 @@ static void NamingScreen_CreateWandaDadIcon(void)
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{
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u8 spriteId;
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spriteId = AddPseudoEventObject(EVENT_OBJ_GFX_MAN_1, SpriteCallbackDummy, 0x38, 0x25, 0);
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spriteId = AddPseudoObjectEvent(EVENT_OBJ_GFX_MAN_1, SpriteCallbackDummy, 0x38, 0x25, 0);
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gSprites[spriteId].oam.priority = 3;
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StartSpriteAnim(&gSprites[spriteId], 4);
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}
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