Standardize Event Object to Object Event

This commit is contained in:
GriffinR
2019-11-20 22:55:44 -05:00
parent 215bb31d67
commit ec3e86f1d2
606 changed files with 10080 additions and 10080 deletions

View File

@@ -251,7 +251,7 @@ static const u8 *const sTagMatchStrings[] =
gText_ExpertTagMatch,
};
static const struct EventObjectTemplate sTrainerEventObjectTemplate =
static const struct ObjectEventTemplate sTrainerObjectEventTemplate =
{
.graphicsId = EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL,
.elevation = 3,
@@ -629,25 +629,25 @@ static void SetTimerValue(u32 *dst, u32 val)
*dst = val;
}
void LoadTrainerHillEventObjectTemplates(void)
void LoadTrainerHillObjectEventTemplates(void)
{
u8 i, floorId;
struct EventObjectTemplate *eventTemplates = gSaveBlock1Ptr->eventObjectTemplates;
struct ObjectEventTemplate *eventTemplates = gSaveBlock1Ptr->objectEventTemplates;
if (!LoadTrainerHillFloorEventObjectScripts())
if (!LoadTrainerHillFloorObjectEventScripts())
return;
SetUpDataStruct();
for (i = 0; i < 2; i++)
gSaveBlock2Ptr->frontier.trainerIds[i] = 0xFFFF;
CpuFill32(0, gSaveBlock1Ptr->eventObjectTemplates, sizeof(gSaveBlock1Ptr->eventObjectTemplates));
CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates));
floorId = GetFloorId();
for (i = 0; i < 2; i++)
{
u8 bits;
eventTemplates[i] = sTrainerEventObjectTemplate;
eventTemplates[i] = sTrainerObjectEventTemplate;
eventTemplates[i].localId = i + 1;
eventTemplates[i].graphicsId = FacilityClassToGraphicsId(sHillData->floors[floorId].trainers[i].facilityClass);
eventTemplates[i].x = sHillData->floors[floorId].display.coords[i] & 0xF;
@@ -662,7 +662,7 @@ void LoadTrainerHillEventObjectTemplates(void)
FreeDataStruct();
}
bool32 LoadTrainerHillFloorEventObjectScripts(void)
bool32 LoadTrainerHillFloorObjectEventScripts(void)
{
SetUpDataStruct();
// Something may have been dummied here
@@ -860,10 +860,10 @@ u16 LocalIdToHillTrainerId(u8 localId)
return gSaveBlock2Ptr->frontier.trainerIds[localId - 1];
}
bool8 GetHillTrainerFlag(u8 eventObjectId)
bool8 GetHillTrainerFlag(u8 objectEventId)
{
u32 floorId = GetFloorId() * 2;
u8 bitId = gEventObjects[eventObjectId].localId - 1 + floorId;
u8 bitId = gObjectEvents[objectEventId].localId - 1 + floorId;
return gSaveBlock2Ptr->frontier.trainerFlags & gBitTable[bitId];
}