Standardize Event Object to Object Event
This commit is contained in:
@@ -19,31 +19,31 @@
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#include "constants/field_effects.h"
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// this file's functions
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static u8 CheckTrainer(u8 eventObjectId);
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static u8 GetTrainerApproachDistance(struct EventObject *trainerObj);
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static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction);
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static void TrainerApproachPlayer(struct EventObject *trainerObj, u8 range);
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static u8 CheckTrainer(u8 objectEventId);
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static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj);
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static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction);
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static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range);
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static void Task_RunTrainerSeeFuncList(u8 taskId);
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static void Task_DestroyTrainerApproachTask(u8 taskId);
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static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
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static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
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static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
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static bool8 sub_80B4178(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj);
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static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
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static void SpriteCB_TrainerIcons(struct Sprite *sprite);
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@@ -62,7 +62,7 @@ static const u8 sEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion
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static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
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static const u8 sEmotion_HeartGfx[] = INCBIN_U8("graphics/misc/emotion_heart.4bpp");
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static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *trainerObj, s16 range, s16 x, s16 y) =
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static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y) =
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{
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GetTrainerApproachDistanceSouth,
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GetTrainerApproachDistanceNorth,
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@@ -70,7 +70,7 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct EventObject *train
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GetTrainerApproachDistanceEast,
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};
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static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) =
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static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
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{
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sub_80B4178,
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TrainerExclamationMark,
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@@ -86,7 +86,7 @@ static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct
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WaitRevealHiddenTrainer,
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};
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static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct EventObject *trainerObj) =
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static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
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{
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RevealHiddenTrainer,
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PopOutOfAshHiddenTrainer,
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@@ -183,9 +183,9 @@ bool8 CheckForTrainersWantingBattle(void)
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{
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u8 retVal;
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if (!gEventObjects[i].active)
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if (!gObjectEvents[i].active)
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continue;
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if (gEventObjects[i].trainerType != 1 && gEventObjects[i].trainerType != 3)
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if (gObjectEvents[i].trainerType != 1 && gObjectEvents[i].trainerType != 3)
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continue;
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retVal = CheckTrainer(i);
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@@ -204,7 +204,7 @@ bool8 CheckForTrainersWantingBattle(void)
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if (gNoOfApproachingTrainers == 1)
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{
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ResetTrainerOpponentIds();
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ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].eventObjectId,
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ConfigureAndSetUpOneTrainerBattle(gApproachingTrainers[gNoOfApproachingTrainers - 1].objectEventId,
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gApproachingTrainers[gNoOfApproachingTrainers - 1].trainerScriptPtr);
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gTrainerApproachedPlayer = TRUE;
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return TRUE;
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@@ -214,7 +214,7 @@ bool8 CheckForTrainersWantingBattle(void)
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ResetTrainerOpponentIds();
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for (i = 0; i < gNoOfApproachingTrainers; i++, gApproachingTrainerId++)
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{
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ConfigureTwoTrainersBattle(gApproachingTrainers[i].eventObjectId,
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ConfigureTwoTrainersBattle(gApproachingTrainers[i].objectEventId,
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gApproachingTrainers[i].trainerScriptPtr);
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}
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SetUpTwoTrainersBattle();
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@@ -229,7 +229,7 @@ bool8 CheckForTrainersWantingBattle(void)
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}
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}
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static u8 CheckTrainer(u8 eventObjectId)
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static u8 CheckTrainer(u8 objectEventId)
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{
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const u8 *scriptPtr;
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u8 ret = 1;
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@@ -238,16 +238,16 @@ static u8 CheckTrainer(u8 eventObjectId)
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if (InTrainerHill() == TRUE)
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scriptPtr = GetTrainerHillTrainerScript();
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else
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scriptPtr = GetEventObjectScriptPointerByEventObjectId(eventObjectId);
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scriptPtr = GetObjectEventScriptPointerByObjectEventId(objectEventId);
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if (InBattlePyramid())
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{
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if (GetBattlePyramidTrainerFlag(eventObjectId))
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if (GetBattlePyramidTrainerFlag(objectEventId))
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return 0;
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}
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else if (InTrainerHill() == TRUE)
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{
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if (GetHillTrainerFlag(eventObjectId))
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if (GetHillTrainerFlag(objectEventId))
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return 0;
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}
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else
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@@ -256,7 +256,7 @@ static u8 CheckTrainer(u8 eventObjectId)
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return 0;
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}
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approachDistance = GetTrainerApproachDistance(&gEventObjects[eventObjectId]);
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approachDistance = GetTrainerApproachDistance(&gObjectEvents[objectEventId]);
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if (approachDistance != 0)
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{
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@@ -270,10 +270,10 @@ static u8 CheckTrainer(u8 eventObjectId)
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ret = 2;
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}
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gApproachingTrainers[gNoOfApproachingTrainers].eventObjectId = eventObjectId;
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gApproachingTrainers[gNoOfApproachingTrainers].objectEventId = objectEventId;
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gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
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gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
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TrainerApproachPlayer(&gEventObjects[eventObjectId], approachDistance - 1);
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TrainerApproachPlayer(&gObjectEvents[objectEventId], approachDistance - 1);
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gNoOfApproachingTrainers++;
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return ret;
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@@ -282,7 +282,7 @@ static u8 CheckTrainer(u8 eventObjectId)
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return 0;
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}
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static u8 GetTrainerApproachDistance(struct EventObject *trainerObj)
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static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj)
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{
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s16 x, y;
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u8 i;
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@@ -308,7 +308,7 @@ static u8 GetTrainerApproachDistance(struct EventObject *trainerObj)
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}
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// Returns how far south the player is from trainer. 0 if out of trainer's sight.
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static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.x == x
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&& y > trainerObj->currentCoords.y
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@@ -319,7 +319,7 @@ static u8 GetTrainerApproachDistanceSouth(struct EventObject *trainerObj, s16 ra
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}
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// Returns how far north the player is from trainer. 0 if out of trainer's sight.
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static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.x == x
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&& y < trainerObj->currentCoords.y
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@@ -330,7 +330,7 @@ static u8 GetTrainerApproachDistanceNorth(struct EventObject *trainerObj, s16 ra
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}
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// Returns how far west the player is from trainer. 0 if out of trainer's sight.
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static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.y == y
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&& x < trainerObj->currentCoords.x
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@@ -341,7 +341,7 @@ static u8 GetTrainerApproachDistanceWest(struct EventObject *trainerObj, s16 ran
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}
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// Returns how far east the player is from trainer. 0 if out of trainer's sight.
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static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 range, s16 x, s16 y)
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static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y)
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{
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if (trainerObj->currentCoords.y == y
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&& x > trainerObj->currentCoords.x
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@@ -353,7 +353,7 @@ static u8 GetTrainerApproachDistanceEast(struct EventObject *trainerObj, s16 ran
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#define COLLISION_MASK (~1)
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static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 approachDistance, u8 direction)
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static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
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{
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s16 x, y;
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u8 unk19_temp;
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@@ -394,16 +394,16 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 ap
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#define tFuncId data[0]
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#define tTrainerRange data[3]
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#define tOutOfAshSpriteId data[4]
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#define tTrainerEventObjectId data[7]
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#define tTrainerObjectEventId data[7]
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static void TrainerApproachPlayer(struct EventObject *trainerObj, u8 range)
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static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range)
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{
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struct Task *task;
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gApproachingTrainers[gNoOfApproachingTrainers].taskId = CreateTask(Task_RunTrainerSeeFuncList, 0x50);
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task = &gTasks[gApproachingTrainers[gNoOfApproachingTrainers].taskId];
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task->tTrainerRange = range;
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task->tTrainerEventObjectId = gApproachingTrainers[gNoOfApproachingTrainers].eventObjectId;
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task->tTrainerObjectEventId = gApproachingTrainers[gNoOfApproachingTrainers].objectEventId;
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}
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static void sub_80B40C8(TaskFunc followupFunc)
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@@ -425,7 +425,7 @@ static void sub_80B40C8(TaskFunc followupFunc)
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static void Task_RunTrainerSeeFuncList(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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struct EventObject *trainerObj = &gEventObjects[task->tTrainerEventObjectId];
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struct ObjectEvent *trainerObj = &gObjectEvents[task->tTrainerObjectEventId];
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if (!trainerObj->active)
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{
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@@ -437,24 +437,24 @@ static void Task_RunTrainerSeeFuncList(u8 taskId)
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}
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}
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static bool8 sub_80B4178(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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return FALSE;
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}
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static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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u8 direction;
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EventObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
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ObjectEventGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
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FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
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direction = GetFaceDirectionMovementAction(trainerObj->facingDirection);
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EventObjectSetHeldMovement(trainerObj, direction);
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ObjectEventSetHeldMovement(trainerObj, direction);
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task->tFuncId++;
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return TRUE;
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}
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static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON))
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{
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@@ -471,88 +471,88 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Eve
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}
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}
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static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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if (!EventObjectIsMovementOverridden(trainerObj) || EventObjectClearHeldMovementIfFinished(trainerObj))
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if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
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{
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if (task->tTrainerRange)
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{
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EventObjectSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection));
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ObjectEventSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection));
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task->tTrainerRange--;
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}
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else
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{
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EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
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ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
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task->tFuncId++;
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}
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}
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return FALSE;
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}
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static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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struct EventObject *playerObj;
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struct ObjectEvent *playerObj;
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if (EventObjectIsMovementOverridden(trainerObj) && !EventObjectClearHeldMovementIfFinished(trainerObj))
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if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj))
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return FALSE;
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SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
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TryOverrideTemplateCoordsForEventObject(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
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OverrideTemplateCoordsForEventObject(trainerObj);
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TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
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OverrideTemplateCoordsForObjectEvent(trainerObj);
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playerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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if (EventObjectIsMovementOverridden(playerObj) && !EventObjectClearHeldMovementIfFinished(playerObj))
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playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj))
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return FALSE;
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sub_808BCE8();
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EventObjectSetHeldMovement(&gEventObjects[gPlayerAvatar.eventObjectId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
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ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
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task->tFuncId++;
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return FALSE;
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}
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static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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struct EventObject *playerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (!EventObjectIsMovementOverridden(playerObj)
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|| EventObjectClearHeldMovementIfFinished(playerObj))
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if (!ObjectEventIsMovementOverridden(playerObj)
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|| ObjectEventClearHeldMovementIfFinished(playerObj))
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SwitchTaskToFollowupFunc(taskId);
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return FALSE;
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}
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static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj)
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static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
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{
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if (!EventObjectIsMovementOverridden(trainerObj)
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|| EventObjectClearHeldMovementIfFinished(trainerObj))
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if (!ObjectEventIsMovementOverridden(trainerObj)
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|| ObjectEventClearHeldMovementIfFinished(trainerObj))
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{
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EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER);
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ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER);
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task->tFuncId++;
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}
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return FALSE;
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}
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|
||||
static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (EventObjectClearHeldMovementIfFinished(trainerObj))
|
||||
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
|
||||
task->tFuncId = 3;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (!EventObjectIsMovementOverridden(trainerObj)
|
||||
|| EventObjectClearHeldMovementIfFinished(trainerObj))
|
||||
if (!ObjectEventIsMovementOverridden(trainerObj)
|
||||
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
|
||||
{
|
||||
EventObjectSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
|
||||
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
|
||||
task->tFuncId++;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (EventObjectCheckHeldMovementStatus(trainerObj))
|
||||
if (ObjectEventCheckHeldMovementStatus(trainerObj))
|
||||
{
|
||||
gFieldEffectArguments[0] = trainerObj->currentCoords.x;
|
||||
gFieldEffectArguments[1] = trainerObj->currentCoords.y;
|
||||
@@ -564,7 +564,7 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Event
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
struct Sprite *sprite;
|
||||
|
||||
@@ -575,15 +575,15 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Event
|
||||
|
||||
sprite = &gSprites[trainerObj->spriteId];
|
||||
sprite->oam.priority = 2;
|
||||
EventObjectClearHeldMovementIfFinished(trainerObj);
|
||||
EventObjectSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection));
|
||||
ObjectEventClearHeldMovementIfFinished(trainerObj);
|
||||
ObjectEventSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection));
|
||||
task->tFuncId++;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct EventObject *trainerObj)
|
||||
static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
|
||||
task->tFuncId = 3;
|
||||
@@ -594,34 +594,34 @@ static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct EventO
|
||||
#undef tFuncId
|
||||
#undef tTrainerRange
|
||||
#undef tOutOfAshSpriteId
|
||||
#undef tTrainerEventObjectId
|
||||
#undef tTrainerObjectEventId
|
||||
|
||||
static void sub_80B44C8(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
struct EventObject *eventObj;
|
||||
struct ObjectEvent *objEvent;
|
||||
|
||||
// another eventObj loaded into by loadword?
|
||||
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&eventObj);
|
||||
// another objEvent loaded into by loadword?
|
||||
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent);
|
||||
if (!task->data[7])
|
||||
{
|
||||
EventObjectClearHeldMovement(eventObj);
|
||||
ObjectEventClearHeldMovement(objEvent);
|
||||
task->data[7]++;
|
||||
}
|
||||
sTrainerSeeFuncList2[task->data[0]](taskId, task, eventObj);
|
||||
sTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent);
|
||||
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
|
||||
{
|
||||
SetTrainerMovementType(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection));
|
||||
TryOverrideTemplateCoordsForEventObject(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection));
|
||||
SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
|
||||
TryOverrideTemplateCoordsForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
else
|
||||
{
|
||||
eventObj->heldMovementFinished = 0;
|
||||
objEvent->heldMovementFinished = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80B4578(struct EventObject *var)
|
||||
void sub_80B4578(struct ObjectEvent *var)
|
||||
{
|
||||
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
|
||||
}
|
||||
@@ -645,8 +645,8 @@ void TryPrepareSecondApproachingTrainer(void)
|
||||
{
|
||||
gApproachingTrainerId++;
|
||||
gSpecialVar_Result = TRUE;
|
||||
UnfreezeEventObjects();
|
||||
FreezeEventObjectsExceptOne(gApproachingTrainers[1].eventObjectId);
|
||||
UnfreezeObjectEvents();
|
||||
FreezeObjectEventsExceptOne(gApproachingTrainers[1].objectEventId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -718,21 +718,21 @@ static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnim
|
||||
|
||||
static void SpriteCB_TrainerIcons(struct Sprite *sprite)
|
||||
{
|
||||
u8 eventObjId;
|
||||
u8 objEventId;
|
||||
|
||||
if (TryGetEventObjectIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &eventObjId)
|
||||
if (TryGetObjectEventIdByLocalIdAndMap(sprite->sLocalId, sprite->sMapNum, sprite->sMapGroup, &objEventId)
|
||||
|| sprite->animEnded)
|
||||
{
|
||||
FieldEffectStop(sprite, sprite->sFldEffId);
|
||||
}
|
||||
else
|
||||
{
|
||||
struct Sprite *eventObjSprite = &gSprites[gEventObjects[eventObjId].spriteId];
|
||||
struct Sprite *objEventSprite = &gSprites[gObjectEvents[objEventId].spriteId];
|
||||
sprite->sData4 += sprite->sData3;
|
||||
sprite->pos1.x = eventObjSprite->pos1.x;
|
||||
sprite->pos1.y = eventObjSprite->pos1.y - 16;
|
||||
sprite->pos2.x = eventObjSprite->pos2.x;
|
||||
sprite->pos2.y = eventObjSprite->pos2.y + sprite->sData4;
|
||||
sprite->pos1.x = objEventSprite->pos1.x;
|
||||
sprite->pos1.y = objEventSprite->pos1.y - 16;
|
||||
sprite->pos2.x = objEventSprite->pos2.x;
|
||||
sprite->pos2.y = objEventSprite->pos2.y + sprite->sData4;
|
||||
if (sprite->sData4)
|
||||
sprite->sData3++;
|
||||
else
|
||||
@@ -747,39 +747,39 @@ static void SpriteCB_TrainerIcons(struct Sprite *sprite)
|
||||
#undef sData4
|
||||
#undef sFldEffId
|
||||
|
||||
u8 GetCurrentApproachingTrainerEventObjectId(void)
|
||||
u8 GetCurrentApproachingTrainerObjectEventId(void)
|
||||
{
|
||||
if (gApproachingTrainerId == 0)
|
||||
return gApproachingTrainers[0].eventObjectId;
|
||||
return gApproachingTrainers[0].objectEventId;
|
||||
else
|
||||
return gApproachingTrainers[1].eventObjectId;
|
||||
return gApproachingTrainers[1].objectEventId;
|
||||
}
|
||||
|
||||
u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId)
|
||||
u8 GetChosenApproachingTrainerObjectEventId(u8 arrayId)
|
||||
{
|
||||
if (arrayId >= ARRAY_COUNT(gApproachingTrainers))
|
||||
return 0;
|
||||
else if (arrayId == 0)
|
||||
return gApproachingTrainers[0].eventObjectId;
|
||||
return gApproachingTrainers[0].objectEventId;
|
||||
else
|
||||
return gApproachingTrainers[1].eventObjectId;
|
||||
return gApproachingTrainers[1].objectEventId;
|
||||
}
|
||||
|
||||
void PlayerFaceTrainerAfterBattle(void)
|
||||
{
|
||||
struct EventObject *eventObj;
|
||||
struct ObjectEvent *objEvent;
|
||||
|
||||
if (gTrainerApproachedPlayer == TRUE)
|
||||
{
|
||||
eventObj = &gEventObjects[gApproachingTrainers[gWhichTrainerToFaceAfterBattle].eventObjectId];
|
||||
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(GetOppositeDirection(eventObj->facingDirection));
|
||||
objEvent = &gObjectEvents[gApproachingTrainers[gWhichTrainerToFaceAfterBattle].objectEventId];
|
||||
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(GetOppositeDirection(objEvent->facingDirection));
|
||||
gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END;
|
||||
ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
|
||||
}
|
||||
else
|
||||
{
|
||||
eventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
|
||||
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(eventObj->facingDirection);
|
||||
objEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
||||
gPostBattleMovementScript[0] = GetFaceDirectionMovementAction(objEvent->facingDirection);
|
||||
gPostBattleMovementScript[1] = MOVEMENT_ACTION_STEP_END;
|
||||
ScriptMovement_StartObjectMovementScript(EVENT_OBJ_ID_PLAYER, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gPostBattleMovementScript);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user