From 96844bd3bbec3d816b8cdc55b5cc58c0264d372f Mon Sep 17 00:00:00 2001 From: ghoulslash Date: Mon, 9 Jun 2025 16:19:25 -0400 Subject: [PATCH] fix sprite count in RepeatBallOpenParticleAnimation --- src/battle_anim_throw.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/battle_anim_throw.c b/src/battle_anim_throw.c index 956020b305..22bd41fd25 100755 --- a/src/battle_anim_throw.c +++ b/src/battle_anim_throw.c @@ -1864,7 +1864,7 @@ static void RepeatBallOpenParticleAnimation(u8 taskId) priority = gTasks[taskId].data[3]; subpriority = gTasks[taskId].data[4]; - for (i = 0; i < POKEBALL_COUNT; i++) + for (i = 0; i < 12; i++) { spriteId = CreateSprite(&sBallParticleSpriteTemplates[ballId], x, y, subpriority); if (spriteId != MAX_SPRITES)