Clean battle structs
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@@ -659,7 +659,7 @@ void BattleTv_SetDataBasedOnMove(u16 move, u16 weatherFlags, struct DisableStruc
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tvPtr->side[atkSide].usedMoveSlot = moveSlot;
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AddMovePoints(0, moveSlot, gBattleMoves[move].effect, 0);
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AddPointsBasedOnWeather(weatherFlags, move, moveSlot);
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if (disableStructPtr->chargeTimer1 != 0)
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if (disableStructPtr->chargeTimer != 0)
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AddMovePoints(7, move, moveSlot, 0);
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if (move == MOVE_WISH)
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