Clean battle structs

This commit is contained in:
DizzyEggg
2018-10-14 18:37:52 +02:00
parent b73611bccb
commit ecdf0fd69d
5 changed files with 15 additions and 15 deletions
+1 -1
View File
@@ -659,7 +659,7 @@ void BattleTv_SetDataBasedOnMove(u16 move, u16 weatherFlags, struct DisableStruc
tvPtr->side[atkSide].usedMoveSlot = moveSlot;
AddMovePoints(0, moveSlot, gBattleMoves[move].effect, 0);
AddPointsBasedOnWeather(weatherFlags, move, moveSlot);
if (disableStructPtr->chargeTimer1 != 0)
if (disableStructPtr->chargeTimer != 0)
AddMovePoints(7, move, moveSlot, 0);
if (move == MOVE_WISH)