Clean battle structs
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2
src/tv.c
2
src/tv.c
@@ -936,7 +936,7 @@ void GabbyAndTyBeforeInterview(void)
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{
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gSaveBlock1Ptr->gabbyAndTyData.battleNum ++;
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}
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gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn = gBattleResults.unk5_0;
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gSaveBlock1Ptr->gabbyAndTyData.battleTookMoreThanOneTurn = gBattleResults.playerMonWasDamaged;
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if (gBattleResults.playerFaintCounter != 0)
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{
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gSaveBlock1Ptr->gabbyAndTyData.playerLostAMon = TRUE;
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