Merge with master
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@@ -26,8 +26,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE2;
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 *const gBattleAnims_Moves[];
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extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
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extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
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extern const struct BattleAnimBackground gBattleAnimBackgroundTable[];
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// this file's functions
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@@ -1658,7 +1656,7 @@ static void ScriptCmd_createsprite(void)
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else
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argVar *= -1;
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subpriority = sub_80A82E4(gBattleAnimTarget) + (s8)(argVar);
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subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + (s8)(argVar);
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}
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else
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{
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@@ -1667,13 +1665,17 @@ static void ScriptCmd_createsprite(void)
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else
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argVar *= -1;
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subpriority = sub_80A82E4(gBattleAnimAttacker) + (s8)(argVar);
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subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + (s8)(argVar);
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}
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if (subpriority < 3)
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subpriority = 3;
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CreateSpriteAndAnimate(template, GetBattlerSpriteCoord(gBattleAnimTarget, 2), GetBattlerSpriteCoord(gBattleAnimTarget, 3), subpriority);
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CreateSpriteAndAnimate(
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template,
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GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2),
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GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET),
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subpriority);
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gAnimVisualTaskCount++;
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}
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@@ -3031,12 +3033,12 @@ static void ScriptCmd_doublebattle_2D(void)
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{
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if (wantedBattler == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gBattleAnimAttacker);
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r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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}
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else
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{
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r4 = sub_80A8364(gBattleAnimTarget);
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r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
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if (spriteId != 0xFF)
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@@ -3066,12 +3068,12 @@ static void ScriptCmd_doublebattle_2E(void)
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{
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if (wantedBattler == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gBattleAnimAttacker);
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r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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}
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else
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{
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r4 = sub_80A8364(gBattleAnimTarget);
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r4 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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}
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