Document misc strings and text colors

This commit is contained in:
GriffinR
2019-12-10 13:48:20 -05:00
committed by huderlem
parent fe16452999
commit ed1ff0ad77
42 changed files with 1076 additions and 1089 deletions

View File

@@ -1,210 +1,213 @@
// const rom data
ALIGNED(4) const u8 gText_EmptyString[] = _("");
ALIGNED(4) const u8 gText_Colon[] = _(":");
ALIGNED(4) const u8 gText_UnkCtrlCodeF907[] = _("{ID}");
ALIGNED(4) const u8 gText_PleaseStartOver[] = _("Please start over from the beginning.");
ALIGNED(4) const u8 gText_WirelessSearchCanceled[] = _("The WIRELESS COMMUNICATION\nSYSTEM search has been canceled.");
ALIGNED(4) const u8 unref_text_union_room_0[] = _("Awaiting communication\nfrom another player.");
ALIGNED(4) const u8 gText_AwaitingCommunication[] = _("{STR_VAR_1}! Awaiting\ncommunication from another player.");
ALIGNED(4) const u8 gText_AwaitingLink[] = _("{STR_VAR_1}! Awaiting link!\nPress START when everyone's ready.");
ALIGNED(4) const u8 gJPText_SingleBattle[] = _("シングルバトルを かいさいする");
ALIGNED(4) const u8 gJPText_DoubleBattle[] = _("ダブルバトルを かいさいする");
ALIGNED(4) const u8 gJPText_MultiBattle[] = _("マルチバトルを かいさいする");
ALIGNED(4) const u8 gJPText_TradePokemon[] = _("ポケモンこうかんを かいさいする");
ALIGNED(4) const u8 gJPText_Chat[] = _("チャットを かいさいする");
ALIGNED(4) const u8 gJPText_DistWonderCard[] = _("ふしぎなカードをくばる");
ALIGNED(4) const u8 gJPText_DistWonderNews[] = _("ふしぎなニュースをくばる");
ALIGNED(4) const u8 unref_text_union_room_1[] = _("ふしぎなできごとを かいさいする");
ALIGNED(4) const u8 gJPText_HoldPokemonJump[] = _("なわとびを かいさいする");
ALIGNED(4) const u8 gJPText_HoldBerryCrush[] = _("きのみマッシャーを かいさいする");
ALIGNED(4) const u8 gJPText_HoldBerryPicking[] = _("きのみどりを かいさいする");
ALIGNED(4) const u8 gJPText_HoldSpinTrade[] = _("ぐるぐるこうかんを かいさいする");
ALIGNED(4) const u8 gJPText_HoldSpinShop[] = _("ぐるぐるショップを かいさいする");
ALIGNED(4) static const u8 sText_EmptyString[] = _("");
ALIGNED(4) const u8 sText_Colon[] = _(":");
ALIGNED(4) const u8 sText_ID[] = _("{ID}");
ALIGNED(4) const u8 sText_PleaseStartOver[] = _("Please start over from the beginning.");
ALIGNED(4) const u8 sText_WirelessSearchCanceled[] = _("The WIRELESS COMMUNICATION\nSYSTEM search has been canceled.");
ALIGNED(4) const u8 sText_AwaitingCommunucation2[] = _("Awaiting communication\nfrom another player."); // Unused
ALIGNED(4) const u8 sText_AwaitingCommunication[] = _("{STR_VAR_1}! Awaiting\ncommunication from another player.");
ALIGNED(4) const u8 sText_AwaitingLinkPressStart[] = _("{STR_VAR_1}! Awaiting link!\nPress START when everyone's ready.");
ALIGNED(4) const u8 sJPText_SingleBattle[] = _("シングルバトルを かいさいする");
ALIGNED(4) const u8 sJPText_DoubleBattle[] = _("ダブルバトルを かいさいする");
ALIGNED(4) const u8 sJPText_MultiBattle[] = _("マルチバトルを かいさいする");
ALIGNED(4) const u8 sJPText_TradePokemon[] = _("ポケモンこうかんを かいさいする");
ALIGNED(4) const u8 sJPText_Chat[] = _("チャットを かいさいする");
ALIGNED(4) const u8 sJPText_DistWonderCard[] = _("ふしぎなカードをくばる");
ALIGNED(4) const u8 sJPText_DistWonderNews[] = _("ふしぎなニュースをくばる");
ALIGNED(4) const u8 sJPText_DistMysteryEvent[] = _("ふしぎなできごとを かいさいする"); // Unused
ALIGNED(4) const u8 sJPText_HoldPokemonJump[] = _("なわとびを かいさいする");
ALIGNED(4) const u8 sJPText_HoldBerryCrush[] = _("きのみマッシャーを かいさいする");
ALIGNED(4) const u8 sJPText_HoldBerryPicking[] = _("きのみどりを かいさいする");
ALIGNED(4) const u8 sJPText_HoldSpinTrade[] = _("ぐるぐるこうかんを かいさいする");
ALIGNED(4) const u8 sJPText_HoldSpinShop[] = _("ぐるぐるショップを かいさいする");
const u8 *const unref_text_ptrs_union_room_0[] = {
gJPText_SingleBattle,
gJPText_DoubleBattle,
gJPText_MultiBattle,
gJPText_TradePokemon,
gJPText_Chat,
gJPText_DistWonderCard,
gJPText_DistWonderNews,
gJPText_DistWonderCard,
gJPText_HoldPokemonJump,
gJPText_HoldBerryCrush,
gJPText_HoldBerryPicking,
gJPText_HoldBerryPicking,
gJPText_HoldSpinTrade,
gJPText_HoldSpinShop
// Unused
const u8 *const sJPLinkGroupActionTexts[] = {
sJPText_SingleBattle,
sJPText_DoubleBattle,
sJPText_MultiBattle,
sJPText_TradePokemon,
sJPText_Chat,
sJPText_DistWonderCard,
sJPText_DistWonderNews,
sJPText_DistWonderCard,
sJPText_HoldPokemonJump,
sJPText_HoldBerryCrush,
sJPText_HoldBerryPicking,
sJPText_HoldBerryPicking,
sJPText_HoldSpinTrade,
sJPText_HoldSpinShop
};
const u8 gText_1PlayerNeeded[] = _("1 player\nneeded.");
const u8 gText_2PlayersNeeded[] = _("2 players\nneeded.");
const u8 gText_3PlayersNeeded[] = _("3 players\nneeded.");
const u8 gText_4PlayersNeeded[] = _("4 players\nneeded.");
const u8 gText_2PlayerMode[] = _("2-PLAYER\nMODE");
const u8 gText_3PlayerMode[] = _("3-PLAYER\nMODE");
const u8 gText_4PlayerMode[] = _("4-PLAYER\nMODE");
const u8 gText_5PlayerMode[] = _("5-PLAYER\nMODE");
const u8 sText_1PlayerNeeded[] = _("1 player\nneeded.");
const u8 sText_2PlayersNeeded[] = _("2 players\nneeded.");
const u8 sText_3PlayersNeeded[] = _("3 players\nneeded.");
const u8 sText_4PlayersNeeded[] = _("4 players\nneeded.");
const u8 sText_2PlayerMode[] = _("2-PLAYER\nMODE");
const u8 sText_3PlayerMode[] = _("3-PLAYER\nMODE");
const u8 sText_4PlayerMode[] = _("4-PLAYER\nMODE");
const u8 sText_5PlayerMode[] = _("5-PLAYER\nMODE");
const u8 *const gUnknown_082EDB60[][5] = {
static const u8 *const sPlayersNeededOrModeTexts[][5] = {
{
gText_1PlayerNeeded,
gText_2PlayerMode
sText_1PlayerNeeded,
sText_2PlayerMode
}, {
gText_3PlayersNeeded,
gText_2PlayersNeeded,
gText_1PlayerNeeded,
gText_4PlayerMode
sText_3PlayersNeeded,
sText_2PlayersNeeded,
sText_1PlayerNeeded,
sText_4PlayerMode
}, {
gText_1PlayerNeeded,
gText_2PlayerMode,
gText_3PlayerMode,
gText_4PlayerMode,
gText_5PlayerMode
sText_1PlayerNeeded,
sText_2PlayerMode,
sText_3PlayerMode,
sText_4PlayerMode,
sText_5PlayerMode
}, {
gText_2PlayersNeeded,
gText_1PlayerNeeded,
gText_3PlayerMode,
gText_4PlayerMode,
gText_5PlayerMode
sText_2PlayersNeeded,
sText_1PlayerNeeded,
sText_3PlayerMode,
sText_4PlayerMode,
sText_5PlayerMode
}, {
gText_1PlayerNeeded,
gText_2PlayerMode,
gText_3PlayerMode,
gText_4PlayerMode
sText_1PlayerNeeded,
sText_2PlayerMode,
sText_3PlayerMode,
sText_4PlayerMode
}
};
ALIGNED(4) const u8 gUnknown_082EDBC4[] = _("{B_BUTTON}CANCEL");
ALIGNED(4) const u8 unref_text_union_room_2[] = _("ため\nさんかしゃ ぼしゅうちゅう です!");
ALIGNED(4) const u8 gUnknown_082EDBE8[] = _("{STR_VAR_2} contacted you for\n{STR_VAR_1}. Accept?");
ALIGNED(4) const u8 gUnknown_082EDC0C[] = _("{STR_VAR_2} contacted you.\nWill you share {STR_VAR_1}?");
ALIGNED(4) const u8 gUnknown_082EDC34[] = _("{STR_VAR_2} contacted you.\nAdd to the members?");
ALIGNED(4) const u8 gUnknown_082EDC5C[] = _("{STR_VAR_1}!\nAre these members OK?");
ALIGNED(4) const u8 gUnknown_082EDC78[] = _("Cancel {STR_VAR_1} MODE\nwith these members?");
ALIGNED(4) const u8 gUnknown_082EDC9C[] = _("An “OK” was sent\nto {STR_VAR_1}.");
ALIGNED(4) const u8 gUnknown_082EDCB4[] = _("The other TRAINER doesn't appear\nto be available now…\p");
ALIGNED(4) const u8 gUnknown_082EDCEC[] = _("You can't transmit with a TRAINER\nwho is too far away.\p");
ALIGNED(4) const u8 gUnknown_082EDD24[] = _("The other TRAINER(S) is/are not\nready yet.\p");
ALIGNED(4) const u8 sText_BButtonCancel[] = _("{B_BUTTON}CANCEL");
ALIGNED(4) const u8 sJPText_InvitationSentToPlayer[] = _("ため\nさんかしゃ ぼしゅうちゅう です!"); // Unused
ALIGNED(4) const u8 sText_PlayerContactedYouForXAccept[] = _("{STR_VAR_2} contacted you for\n{STR_VAR_1}. Accept?");
ALIGNED(4) const u8 sText_PlayerContactedYouShareX[] = _("{STR_VAR_2} contacted you.\nWill you share {STR_VAR_1}?");
ALIGNED(4) const u8 sText_PlayerContactedYouAddToMembers[] = _("{STR_VAR_2} contacted you.\nAdd to the members?");
ALIGNED(4) const u8 sText_AreTheseMembersOK[] = _("{STR_VAR_1}!\nAre these members OK?");
ALIGNED(4) const u8 sText_CancelModeWithTheseMembers[] = _("Cancel {STR_VAR_1} MODE\nwith these members?");
ALIGNED(4) const u8 sText_AnOKWasSentToPlayer[] = _("An “OK” was sent\nto {STR_VAR_1}.");
ALIGNED(4) const u8 sText_OtherTrainerUnavailableNow[] = _("The other TRAINER doesn't appear\nto be available now…\p");
ALIGNED(4) const u8 sText_CantTransmitTrainerTooFar[] = _("You can't transmit with a TRAINER\nwho is too far away.\p");
ALIGNED(4) const u8 sText_TrainersNotReadyYet[] = _("The other TRAINER(S) is/are not\nready yet.\p");
const u8 *const gUnknown_082EDD50[] = {
gUnknown_082EDCEC,
gUnknown_082EDD24
const u8 *const sCantTransmitToTrainerTexts[] = {
sText_CantTransmitTrainerTooFar,
sText_TrainersNotReadyYet
};
ALIGNED(4) const u8 gUnknown_082EDD58[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}");
ALIGNED(4) const u8 gUnknown_082EDD8C[] = _("There is a member who can no\nlonger remain available.\p");
ALIGNED(4) const u8 sText_ModeWithTheseMembersWillBeCanceled[] = _("The {STR_VAR_1} MODE with\nthese members will be canceled.{PAUSE 60}");
ALIGNED(4) const u8 sText_MemberNoLongerAvailable[] = _("There is a member who can no\nlonger remain available.\p");
const u8 *const gUnknown_082EDDC4[] = {
gUnknown_082EDCB4,
gUnknown_082EDD8C
const u8 *const sPlayerUnavailableTexts[] = {
sText_OtherTrainerUnavailableNow,
sText_MemberNoLongerAvailable
};
ALIGNED(4) const u8 gUnknown_082EDDCC[] = _("The other TRAINER appears\nunavailable…\p");
ALIGNED(4) const u8 gUnknown_082EDDF4[] = _("{STR_VAR_1} sent back an “OK”!");
ALIGNED(4) const u8 gUnknown_082EDE0C[] = _("{STR_VAR_1} OK'd your registration as\na member.");
ALIGNED(4) const u8 gUnknown_082EDE34[] = _("{STR_VAR_1} replied, “No…”\p");
ALIGNED(4) const u8 gUnknown_082EDE48[] = _("{STR_VAR_1}!\nAwaiting other members!");
ALIGNED(4) const u8 gUnknown_082EDE64[] = _("Quit being a member?");
ALIGNED(4) const u8 gUnknown_082EDE7C[] = _("You stopped being a member.\p");
ALIGNED(4) const u8 sText_TrainerAppearsUnavailable[] = _("The other TRAINER appears\nunavailable…\p");
ALIGNED(4) const u8 sText_PlayerSentBackOK[] = _("{STR_VAR_1} sent back an “OK”!");
ALIGNED(4) const u8 sText_PlayerOKdRegistration[] = _("{STR_VAR_1} OK'd your registration as\na member.");
ALIGNED(4) const u8 sText_PlayerRepliedNo[] = _("{STR_VAR_1} replied, “No…”\p");
ALIGNED(4) const u8 sText_AwaitingOtherMembers[] = _("{STR_VAR_1}!\nAwaiting other members!");
ALIGNED(4) const u8 sText_QuitBeingMember[] = _("Quit being a member?");
ALIGNED(4) const u8 sText_StoppedBeingMember[] = _("You stopped being a member.\p");
const u8 *const gUnknown_082EDE9C[] = {
const u8 *const sPlayerDisconnectedTexts[] = {
NULL,
gUnknown_082EDD8C,
gUnknown_082EDDCC,
sText_MemberNoLongerAvailable,
sText_TrainerAppearsUnavailable,
NULL,
NULL,
NULL,
gUnknown_082EDE34,
sText_PlayerRepliedNo,
NULL,
NULL,
gUnknown_082EDE7C
sText_StoppedBeingMember
};
ALIGNED(4) const u8 gUnknown_082EDEC4[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established.");
ALIGNED(4) const u8 gUnknown_082EDF04[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been dropped…");
ALIGNED(4) const u8 gUnknown_082EDF40[] = _("The link with your friend has been\ndropped…");
ALIGNED(4) const u8 gUnknown_082EDF6C[] = _("{STR_VAR_1} replied, “No…”");
ALIGNED(4) const u8 sText_WirelessLinkEstablished[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been established.");
ALIGNED(4) const u8 sText_WirelessLinkDropped[] = _("The WIRELESS COMMUNICATION\nSYSTEM link has been dropped…");
ALIGNED(4) const u8 sText_LinkWithFriendDropped[] = _("The link with your friend has been\ndropped…");
ALIGNED(4) const u8 sText_PlayerRepliedNo2[] = _("{STR_VAR_1} replied, “No…”");
const u8 *const gUnknown_082EDF80[] = {
const u8 *const sLinkDroppedTexts[] = {
NULL,
gUnknown_082EDF40,
gUnknown_082EDF40,
sText_LinkWithFriendDropped,
sText_LinkWithFriendDropped,
NULL,
NULL,
NULL,
gUnknown_082EDF6C,
sText_PlayerRepliedNo2,
NULL,
NULL,
NULL
};
ALIGNED(4) const u8 gUnknown_082EDFA8[] = _("Do you want the {STR_VAR_2}\nMODE?");
ALIGNED(4) const u8 gUnknown_082EDFC4[] = _("Do you want the {STR_VAR_2}\nMODE?");
ALIGNED(4) const u8 sText_DoYouWantXMode[] = _("Do you want the {STR_VAR_2}\nMODE?");
ALIGNED(4) const u8 sText_DoYouWantXMode2[] = _("Do you want the {STR_VAR_2}\nMODE?");
const u8 *const unref_text_ptrs_union_room_1[] = {
gUnknown_082EDFA8,
gUnknown_082EDFC4
// Unused
static const u8 *const sDoYouWantModeTexts[] = {
sText_DoYouWantXMode,
sText_DoYouWantXMode2
};
ALIGNED(4) const u8 unref_text_union_room_3[] = _("Communicating…\nPlease wait.");
ALIGNED(4) const u8 gUnknown_082EE004[] = _("Awaiting {STR_VAR_1}'s response about\nthe trade…");
ALIGNED(4) const u8 gUnknown_082EE02C[] = _("Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
ALIGNED(4) const u8 gUnknown_082EE098[] = _("Communicating with {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
ALIGNED(4) const u8 gUnknown_082EE104[] = _("Please wait a while{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
ALIGNED(4) const u8 sText_CommunicatingPleaseWait[] = _("Communicating…\nPlease wait."); // Unused
ALIGNED(4) const u8 sText_AwaitingPlayersResponseAboutTrade[] = _("Awaiting {STR_VAR_1}'s response about\nthe trade…");
ALIGNED(4) const u8 sText_Communicating[] = _("Communicating{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
ALIGNED(4) const u8 sText_CommunicatingWithPlayer[] = _("Communicating with {STR_VAR_1}{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
ALIGNED(4) const u8 sText_PleaseWaitAWhile[] = _("Please wait a while{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.\n{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.{PAUSE 15}.");
const u8 *const gUnknown_082EE17C[] = {
gUnknown_082EE02C,
gUnknown_082EE098,
gUnknown_082EE104
static const u8 *const sCommunicatingWaitTexts[] = {
sText_Communicating,
sText_CommunicatingWithPlayer,
sText_PleaseWaitAWhile
};
ALIGNED(4) const u8 gUnknown_082EE188[] = _("Hiya! Is there something that you\nwanted to do?");
ALIGNED(4) const u8 gUnknown_082EE1B8[] = _("Hello!\nWould you like to do something?");
ALIGNED(4) const u8 gUnknown_082EE1E0[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?");
ALIGNED(4) const u8 gUnknown_082EE218[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?");
ALIGNED(4) const u8 sText_HiDoSomethingMale[] = _("Hiya! Is there something that you\nwanted to do?");
ALIGNED(4) const u8 sText_HiDoSomethingFemale[] = _("Hello!\nWould you like to do something?");
ALIGNED(4) const u8 sText_HiDoSomethingAgainMale[] = _("{STR_VAR_1}: Hiya, we meet again!\nWhat are you up for this time?");
ALIGNED(4) const u8 sText_HiDoSomethingAgainFemale[] = _("{STR_VAR_1}: Oh! {PLAYER}, hello!\nWould you like to do something?");
const u8 *const gUnknown_082EE24C[][2] = {
static const u8 *const sHiDoSomethingTexts[][GENDER_COUNT] = {
{
gUnknown_082EE188,
gUnknown_082EE1B8
sText_HiDoSomethingMale,
sText_HiDoSomethingFemale
}, {
gUnknown_082EE1E0,
gUnknown_082EE218
sText_HiDoSomethingAgainMale,
sText_HiDoSomethingAgainFemale
}
};
ALIGNED(4) const u8 gUnknown_082EE25C[] = _("Want to do something?");
ALIGNED(4) const u8 gUnknown_082EE274[] = _("Would you like to do something?");
ALIGNED(4) const u8 gUnknown_082EE294[] = _("{STR_VAR_1}: What would you like to\ndo now?");
ALIGNED(4) const u8 unref_text_union_room_4[] = _("{STR_VAR_1}: Want to do anything else?");
ALIGNED(4) const u8 sText_DoSomethingMale[] = _("Want to do something?");
ALIGNED(4) const u8 sText_DoSomethingFemale[] = _("Would you like to do something?");
ALIGNED(4) const u8 sText_DoSomethingAgainMale[] = _("{STR_VAR_1}: What would you like to\ndo now?");
ALIGNED(4) const u8 sText_DoSomethingAgainFemale[] = _("{STR_VAR_1}: Want to do anything else?"); // Unused
const u8 *const unref_text_ptrs_union_room_2[][2] = {
// Unused
static const u8 *const sDoSomethingTexts[][GENDER_COUNT] = {
{
gUnknown_082EE25C,
gUnknown_082EE274
sText_DoSomethingMale,
sText_DoSomethingFemale
}, {
gUnknown_082EE294,
gUnknown_082EE294
sText_DoSomethingAgainMale,
sText_DoSomethingAgainMale // was probably supposed to be sText_DoSomethingAgainFemale
}
};
ALIGNED(4) const u8 sText_SomebodyHasContactedYou[] = _("Somebody has contacted you.{PAUSE 60}");
ALIGNED(4) const u8 sText_XHasContactedYou[] = _("{STR_VAR_1} has contacted you.{PAUSE 60}");
ALIGNED(4) const u8 sText_PlayerHasContactedYou[] = _("{STR_VAR_1} has contacted you.{PAUSE 60}");
static const u8 *const gUnknown_082EE324[] = {
static const u8 *const sPlayerContactedYouTexts[] = {
sText_SomebodyHasContactedYou,
sText_XHasContactedYou
sText_PlayerHasContactedYou
};
ALIGNED(4) const u8 sUnionRoom_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…");
ALIGNED(4) const u8 sUnionRoom_AwaitingResponseFromX[] = _("Awaiting a response from\n{STR_VAR_1}…");
ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…");
ALIGNED(4) const u8 sText_AwaitingResponseFromPlayer[] = _("Awaiting a response from\n{STR_VAR_1}…");
static const u8 *const sUnionRoomTexts_AwaitingResponse[] = {
sUnionRoom_AwaitingResponseFromTrainer,
sUnionRoom_AwaitingResponseFromX
static const u8 *const sAwaitingResponseTexts[] = {
sText_AwaitingResponseFromTrainer,
sText_AwaitingResponseFromPlayer
};
ALIGNED(4) const u8 sText_ShowTrainerCard[] = _("The other TRAINER showed\nyou their TRAINER CARD.\pWould you like to show your\nTRAINER CARD?");
@@ -218,7 +221,7 @@ ALIGNED(4) const u8 sText_OfferDeclined2[] = _("You declined the offer.\p");
ALIGNED(4) const u8 sText_ChatEnded[] = _("The chat was ended.\p");
// Unused
static const u8 *const sUnionRoomTexts_Invitation[] = {
static const u8 *const sInvitationTexts[] = {
sText_ShowTrainerCard,
sText_BattleChallenge,
sText_ChatInvitation,
@@ -230,7 +233,7 @@ ALIGNED(4) const u8 sText_PlayerJoinChatMale[] = _("{STR_VAR_1}: Hey, {PLAYER}!\
ALIGNED(4) const u8 sText_JoinChatFemale[] = _("Oh, hi! We're having a chat now.\nWould you like to join us?");
ALIGNED(4) const u8 sText_PlayerJoinChatFemale[] = _("{STR_VAR_1}: Oh, hi, {PLAYER}!\nWe're having a chat now.\lWould you like to join us?");
const u8 *const sUnionRoomTexts_JoinChat[][GENDER_COUNT] = {
static const u8 *const sJoinChatTexts[][GENDER_COUNT] = {
{
sText_JoinChatMale,
sText_JoinChatFemale
@@ -241,170 +244,164 @@ const u8 *const sUnionRoomTexts_JoinChat[][GENDER_COUNT] = {
};
ALIGNED(4) const u8 sText_TrainerAppearsBusy[] = _("……\nThe TRAINER appears to be busy…\p");
ALIGNED(4) const u8 gUnknown_082EE6EC[] = _("A battle, huh?\nAll right, just give me some time.");
ALIGNED(4) const u8 gUnknown_082EE720[] = _("You want to chat, huh?\nSure, just wait a little.");
ALIGNED(4) const u8 gUnknown_082EE754[] = _("Sure thing! As my “Greetings,”\nhere's my TRAINER CARD.");
ALIGNED(4) const u8 gUnknown_082EE78C[] = _("A battle? Of course, but I need\ntime to get ready.");
ALIGNED(4) const u8 gUnknown_082EE7C0[] = _("Did you want to chat?\nOkay, but please wait a moment.");
ALIGNED(4) const u8 gUnknown_082EE7F8[] = _("As my introduction, I'll show you\nmy TRAINER CARD.");
ALIGNED(4) const u8 sText_WaitForBattleMale[] = _("A battle, huh?\nAll right, just give me some time.");
ALIGNED(4) const u8 sText_WaitForChatMale[] = _("You want to chat, huh?\nSure, just wait a little.");
ALIGNED(4) const u8 sText_ShowTrainerCardMale[] = _("Sure thing! As my “Greetings,”\nhere's my TRAINER CARD.");
ALIGNED(4) const u8 sText_WaitForBattleFemale[] = _("A battle? Of course, but I need\ntime to get ready.");
ALIGNED(4) const u8 sText_WaitForChatFemale[] = _("Did you want to chat?\nOkay, but please wait a moment.");
ALIGNED(4) const u8 sText_ShowTrainerCardFemale[] = _("As my introduction, I'll show you\nmy TRAINER CARD.");
const u8 *const gUnknown_082EE82C[][4] = {
const u8 *const sText_WaitOrShowCardTexts[GENDER_COUNT][4] = {
{
gUnknown_082EE6EC,
gUnknown_082EE720,
sText_WaitForBattleMale,
sText_WaitForChatMale,
NULL,
gUnknown_082EE754
sText_ShowTrainerCardMale
}, {
gUnknown_082EE78C,
gUnknown_082EE7C0,
sText_WaitForBattleFemale,
sText_WaitForChatFemale,
NULL,
gUnknown_082EE7F8
sText_ShowTrainerCardFemale
}
};
ALIGNED(4) const u8 unref_text_union_room_5[] = _("You want to chat, huh?\nSure, just wait a little.");
ALIGNED(4) const u8 gUnknown_082EE880[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}");
ALIGNED(4) const u8 gUnknown_082EE8B8[] = _("All right!\nLet's chat!{PAUSE 60}");
ALIGNED(4) const u8 gUnknown_082EE8D4[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}");
ALIGNED(4) const u8 gUnknown_082EE904[] = _("Sorry I made you wait!\nLet's chat.{PAUSE 60}");
ALIGNED(4) const u8 gUnknown_082EE92C[] = _("The trade will be started.{PAUSE 60}");
ALIGNED(4) const u8 gUnknown_082EE94C[] = _("The battle will be started.{PAUSE 60}");
ALIGNED(4) const u8 gUnknown_082EE96C[] = _("Entering the chat…{PAUSE 60}");
ALIGNED(4) const u8 sText_WaitForChatMale2[] = _("You want to chat, huh?\nSure, just wait a little."); // Unused
ALIGNED(4) const u8 sText_DoneWaitingBattleMale[] = _("Thanks for waiting!\nLet's get our battle started!{PAUSE 60}");
ALIGNED(4) const u8 sText_DoneWaitingChatMale[] = _("All right!\nLet's chat!{PAUSE 60}");
ALIGNED(4) const u8 sText_DoneWaitingBattleFemale[] = _("Sorry I made you wait!\nLet's get started!{PAUSE 60}");
ALIGNED(4) const u8 sText_DoneWaitingChatFemale[] = _("Sorry I made you wait!\nLet's chat.{PAUSE 60}");
ALIGNED(4) const u8 sText_TradeWillBeStarted[] = _("The trade will be started.{PAUSE 60}");
ALIGNED(4) const u8 sText_BattleWillBeStarted[] = _("The battle will be started.{PAUSE 60}");
ALIGNED(4) const u8 sText_EnteringChat[] = _("Entering the chat…{PAUSE 60}");
const u8 *const gUnknown_082EE984[][2][3] = {
const u8 *const sStartActivityTexts[][GENDER_COUNT][3] = {
{
{
gUnknown_082EE94C,
gUnknown_082EE96C,
gUnknown_082EE92C
sText_BattleWillBeStarted,
sText_EnteringChat,
sText_TradeWillBeStarted
}, {
gUnknown_082EE94C,
gUnknown_082EE96C,
gUnknown_082EE92C
sText_BattleWillBeStarted,
sText_EnteringChat,
sText_TradeWillBeStarted
}
}, {
{
gUnknown_082EE880,
gUnknown_082EE8B8,
gUnknown_082EE92C
sText_DoneWaitingBattleMale,
sText_DoneWaitingChatMale,
sText_TradeWillBeStarted
}, {
gUnknown_082EE8D4,
gUnknown_082EE904,
gUnknown_082EE92C
sText_DoneWaitingBattleFemale,
sText_DoneWaitingChatFemale,
sText_TradeWillBeStarted
}
}
};
ALIGNED(4) const u8 gUnknown_082EE9B4[] = _("Sorry! My POKéMON don't seem to\nbe feeling too well right now.\lLet me battle you another time.\p");
ALIGNED(4) const u8 gUnknown_082EEA14[] = _("I'm terribly sorry, but my POKéMON\naren't feeling well…\pLet's battle another time.\p");
ALIGNED(4) const u8 sText_BattleDeclinedMale[] = _("Sorry! My POKéMON don't seem to\nbe feeling too well right now.\lLet me battle you another time.\p");
ALIGNED(4) const u8 sText_BattleDeclinedFemale[] = _("I'm terribly sorry, but my POKéMON\naren't feeling well…\pLet's battle another time.\p");
const u8 *const gUnknown_082EEA68[] = {
gUnknown_082EE9B4,
gUnknown_082EEA14
const u8 *const sBattleDeclinedTexts[GENDER_COUNT] = {
sText_BattleDeclinedMale,
sText_BattleDeclinedFemale
};
ALIGNED(4) const u8 gUnknown_082EEA70[] = _("Huh? My TRAINER CARD…\nWhere'd it go now?\lSorry! I'll show you another time!\p");
ALIGNED(4) const u8 gUnknown_082EEAC0[] = _("Oh? Now where did I put my\nTRAINER CARD?…\lSorry! I'll show you later!\p");
ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedMale[] = _("Huh? My TRAINER CARD…\nWhere'd it go now?\lSorry! I'll show you another time!\p");
ALIGNED(4) const u8 sText_ShowTrainerCardDeclinedFemale[] = _("Oh? Now where did I put my\nTRAINER CARD?…\lSorry! I'll show you later!\p");
const u8 *const gUnknown_082EEB08[] = {
gUnknown_082EEA70,
gUnknown_082EEAC0
const u8 *const sShowTrainerCardDeclinedTexts[GENDER_COUNT] = {
sText_ShowTrainerCardDeclinedMale,
sText_ShowTrainerCardDeclinedFemale
};
ALIGNED(4) const u8 gUnknown_082EEB10[] = _("If you want to do something with\nme, just give me a shout!\p");
ALIGNED(4) const u8 gUnknown_082EEB4C[] = _("If you want to do something with\nme, don't be shy.\p");
ALIGNED(4) const u8 sText_IfYouWantToDoSomethingMale[] = _("If you want to do something with\nme, just give me a shout!\p");
ALIGNED(4) const u8 sText_IfYouWantToDoSomethingFemale[] = _("If you want to do something with\nme, don't be shy.\p");
const u8 *const gUnknown_082EEB80[] = {
gUnknown_082EEB10,
gUnknown_082EEB4C
const u8 *const sIfYouWantToDoSomethingTexts[GENDER_COUNT] = {
sText_IfYouWantToDoSomethingMale,
sText_IfYouWantToDoSomethingFemale
};
ALIGNED(4) const u8 sText_TrainerBattleBusy[] = _("Whoops! Sorry, but I have to do\nsomething else.\lAnother time, okay?\p");
ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower1[] = _("If you want to battle, you need\ntwo POKéMON that are below\lLv. 30.\p");
ALIGNED(4) const u8 sText_NeedTwoMonsOfLevel30OrLower2[] = _("For a battle, you need two\nPOKéMON that are below Lv. 30.\p");
ALIGNED(4) const u8 sText_DeclineBattleMale[] = _("Oh, all right.\nCome see me anytime, okay?\p");
ALIGNED(4) const u8 sText_DeclineBattleFemale[] = _("Oh…\nPlease come by anytime.\p");
ALIGNED(4) const u8 stext_DeclineBattleFemale[] = _("Oh…\nPlease come by anytime.\p");
const u8 *const sUnionRoomTexts_DeclineBattle[GENDER_COUNT] = {
[MALE] = sText_DeclineBattleMale,
[FEMALE] = sText_DeclineBattleFemale
static const u8 *const sDeclineBattleTexts[GENDER_COUNT] = {
sText_DeclineBattleMale,
stext_DeclineBattleFemale
};
ALIGNED(4) const u8 gUnknown_082EECA4[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p");
ALIGNED(4) const u8 gUnknown_082EECEC[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p");
ALIGNED(4) const u8 sText_ChatDeclinedMale[] = _("Oh, sorry!\nI just can't right this instant.\lLet's chat another time.\p");
ALIGNED(4) const u8 sText_ChatDeclinedFemale[] = _("Oh, I'm sorry.\nI have too much to do right now.\lLet's chat some other time.\p");
const u8 *const gUnknown_082EED3C[] = {
gUnknown_082EECA4,
gUnknown_082EECEC
const u8 *const sChatDeclinedTexts[GENDER_COUNT] = {
sText_ChatDeclinedMale,
sText_ChatDeclinedFemale
};
ALIGNED(4) const u8 gUnknown_082EED44[] = _("Whoa!\nI can tell you're pretty tough!\p");
ALIGNED(4) const u8 gUnknown_082EED6C[] = _("You used that move?\nThat's good strategy!\p");
ALIGNED(4) const u8 gUnknown_082EED98[] = _("Way to go!\nThat was an eye-opener!\p");
ALIGNED(4) const u8 gUnknown_082EEDBC[] = _("Oh! How could you use that\nPOKéMON in that situation?\p");
ALIGNED(4) const u8 gUnknown_082EEDF4[] = _("That POKéMON…\nIt's been raised really well!\p");
ALIGNED(4) const u8 gUnknown_082EEE24[] = _("That's it!\nThis is the right move now!\p");
ALIGNED(4) const u8 gUnknown_082EEE4C[] = _("That's awesome!\nYou can battle that way?\p");
ALIGNED(4) const u8 gUnknown_082EEE78[] = _("You have exquisite timing for\nswitching POKéMON!\p");
ALIGNED(4) const u8 sText_YoureToughMale[] = _("Whoa!\nI can tell you're pretty tough!\p");
ALIGNED(4) const u8 sText_UsedGoodMoveMale[] = _("You used that move?\nThat's good strategy!\p");
ALIGNED(4) const u8 sText_BattleSurpriseMale[] = _("Way to go!\nThat was an eye-opener!\p");
ALIGNED(4) const u8 sText_SwitchedMonsMale[] = _("Oh! How could you use that\nPOKéMON in that situation?\p");
ALIGNED(4) const u8 sText_YoureToughFemale[] = _("That POKéMON…\nIt's been raised really well!\p");
ALIGNED(4) const u8 sText_UsedGoodMoveFemale[] = _("That's it!\nThis is the right move now!\p");
ALIGNED(4) const u8 sText_BattleSurpriseFemale[] = _("That's awesome!\nYou can battle that way?\p");
ALIGNED(4) const u8 sText_SwitchedMonsFemale[] = _("You have exquisite timing for\nswitching POKéMON!\p");
const u8 *const gUnknown_082EEEAC[GENDER_COUNT][4] = {
[MALE] =
const u8 *const sBattleReactionTexts[GENDER_COUNT][4] = {
{
gUnknown_082EED44,
gUnknown_082EED6C,
gUnknown_082EED98,
gUnknown_082EEDBC
sText_YoureToughMale,
sText_UsedGoodMoveMale,
sText_BattleSurpriseMale,
sText_SwitchedMonsMale
},
[FEMALE] =
{
gUnknown_082EEDF4,
gUnknown_082EEE24,
gUnknown_082EEE4C,
gUnknown_082EEE78
sText_YoureToughFemale,
sText_UsedGoodMoveFemale,
sText_BattleSurpriseFemale,
sText_SwitchedMonsFemale
}
};
ALIGNED(4) const u8 gUnknown_082EEECC[] = _("Oh, I see!\nThis is educational!\p");
ALIGNED(4) const u8 gUnknown_082EEEF0[] = _("Don't say anything funny anymore!\nI'm sore from laughing!\p");
ALIGNED(4) const u8 gUnknown_082EEF2C[] = _("Oh?\nSomething like that happened.\p");
ALIGNED(4) const u8 gUnknown_082EEF50[] = _("Hmhm… What?\nSo is this what you're saying?\p");
ALIGNED(4) const u8 gUnknown_082EEF7C[] = _("Is that right?\nI didn't know that.\p");
ALIGNED(4) const u8 gUnknown_082EEFA0[] = _("Ahaha!\nWhat is that about?\p");
ALIGNED(4) const u8 gUnknown_082EEFBC[] = _("Yes, that's exactly it!\nThat's what I meant.\p");
ALIGNED(4) const u8 gUnknown_082EEFEC[] = _("In other words…\nYes! That's right!\p");
ALIGNED(4) const u8 sText_LearnedSomethingMale[] = _("Oh, I see!\nThis is educational!\p");
ALIGNED(4) const u8 sText_ThatsFunnyMale[] = _("Don't say anything funny anymore!\nI'm sore from laughing!\p");
ALIGNED(4) const u8 sText_RandomChatMale1[] = _("Oh?\nSomething like that happened.\p");
ALIGNED(4) const u8 sText_RandomChatMale2[] = _("Hmhm… What?\nSo is this what you're saying?\p");
ALIGNED(4) const u8 sText_LearnedSomethingFemale[] = _("Is that right?\nI didn't know that.\p");
ALIGNED(4) const u8 sText_ThatsFunnyFemale[] = _("Ahaha!\nWhat is that about?\p");
ALIGNED(4) const u8 sText_RandomChatFemale1[] = _("Yes, that's exactly it!\nThat's what I meant.\p");
ALIGNED(4) const u8 sText_RandomChatFemale2[] = _("In other words…\nYes! That's right!\p");
const u8 *const gUnknown_082EF010[GENDER_COUNT][4] = {
[MALE] =
const u8 *const sChatReactionTexts[GENDER_COUNT][4] = {
{
gUnknown_082EEECC,
gUnknown_082EEEF0,
gUnknown_082EEF2C,
gUnknown_082EEF50
sText_LearnedSomethingMale,
sText_ThatsFunnyMale,
sText_RandomChatMale1,
sText_RandomChatMale2
},
[FEMALE] =
{
gUnknown_082EEF7C,
gUnknown_082EEFA0,
gUnknown_082EEFBC,
gUnknown_082EEFEC
sText_LearnedSomethingFemale,
sText_ThatsFunnyFemale,
sText_RandomChatFemale1,
sText_RandomChatFemale2
}
};
ALIGNED(4) const u8 gUnknown_082EF030[] = _("I'm just showing my TRAINER CARD\nas my way of greeting.\p");
ALIGNED(4) const u8 gUnknown_082EF06C[] = _("I hope I get to know you better!\p");
ALIGNED(4) const u8 gUnknown_082EF090[] = _("We're showing each other our\nTRAINER CARDS to get acquainted.\p");
ALIGNED(4) const u8 gUnknown_082EF0D0[] = _("Glad to meet you.\nPlease don't be a stranger!\p");
ALIGNED(4) const u8 sText_ShowedTrainerCardMale1[] = _("I'm just showing my TRAINER CARD\nas my way of greeting.\p");
ALIGNED(4) const u8 sText_ShowedTrainerCardMale2[] = _("I hope I get to know you better!\p");
ALIGNED(4) const u8 sText_ShowedTrainerCardFemale1[] = _("We're showing each other our\nTRAINER CARDS to get acquainted.\p");
ALIGNED(4) const u8 sText_ShowedTrainerCardFemale2[] = _("Glad to meet you.\nPlease don't be a stranger!\p");
const u8 *const gUnknown_082EF100[GENDER_COUNT][2] = {
[MALE] =
const u8 *const sTrainerCardReactionTexts[GENDER_COUNT][2] = {
{
gUnknown_082EF030,
gUnknown_082EF06C
sText_ShowedTrainerCardMale1,
sText_ShowedTrainerCardMale2
},
[FEMALE] =
{
gUnknown_082EF090,
gUnknown_082EF0D0
sText_ShowedTrainerCardFemale1,
sText_ShowedTrainerCardFemale2
}
};
@@ -413,13 +410,11 @@ ALIGNED(4) const u8 sText_MaleTraded2[] = _("Finally, a trade got me that\nPOKé
ALIGNED(4) const u8 sText_FemaleTraded1[] = _("I'm trading POKéMON right now.\p");
ALIGNED(4) const u8 sText_FemaleTraded2[] = _("I finally got that POKéMON I\nwanted in a trade!\p");
const u8 *const sUnionRoomTexts_Traded[GENDER_COUNT][4] = {
[MALE] =
const u8 *const sTradeReactionTexts[GENDER_COUNT][4] = {
{
sText_MaleTraded1,
sText_MaleTraded2
},
[FEMALE] =
{
sText_FemaleTraded1,
sText_FemaleTraded2
@@ -442,17 +437,17 @@ ALIGNED(4) const u8 sText_RegistrationCanceled2[] = _("The registration has been
ALIGNED(4) const u8 sText_TradeTrainersWillBeListed[] = _("TRAINERS wishing to make a trade\nwill be listed."); // unused
ALIGNED(4) const u8 sText_ChooseTrainerToTradeWith2[] = _("Please choose the TRAINER with whom\nyou would like to trade POKéMON."); // unused
ALIGNED(4) const u8 sText_AskTrainerToMakeTrade[] = _("Would you like to ask {STR_VAR_1} to\nmake a trade?");
ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer[] = _("Awaiting a response from\nthe other TRAINER…"); // unused
ALIGNED(4) const u8 sText_AwaitingResponseFromTrainer2[] = _("Awaiting a response from\nthe other TRAINER…"); // unused
ALIGNED(4) const u8 sText_NotRegisteredAMonForTrade[] = _("You have not registered a POKéMON\nfor trading.\p"); // unused
ALIGNED(4) const u8 sText_DontHaveTypeTrainerWants[] = _("You don't have a {STR_VAR_2}-type\nPOKéMON that {STR_VAR_1} wants.\p");
ALIGNED(4) const u8 sText_DontHaveEggTrainerWants[] = _("You don't have an EGG that\n{STR_VAR_1} wants.\p");
ALIGNED(4) const u8 sText_CantTradeMonRightNow[] = _("{STR_VAR_1} can't make a trade for\nyour POKéMON right now.\p");
ALIGNED(4) const u8 sText_CantTradePartnersMonRightNow[] = _("You can't make a trade for\n{STR_VAR_1}'s POKéMON right now.\p");
ALIGNED(4) const u8 sText_PlayerCantTradeForYourMon[] = _("{STR_VAR_1} can't make a trade for\nyour POKéMON right now.\p");
ALIGNED(4) const u8 sText_CantTradeForPartnersMon[] = _("You can't make a trade for\n{STR_VAR_1}'s POKéMON right now.\p");
// unused
const u8 *const sUnionRoomTexts_CantTradeRightNow[] = {
sText_CantTradeMonRightNow,
sText_CantTradePartnersMonRightNow
// Unused
const u8 *const sCantTradeMonTexts[] = {
sText_PlayerCantTradeForYourMon,
sText_CantTradeForPartnersMon
};
ALIGNED(4) const u8 sText_TradeOfferRejected[] = _("Your trade offer was rejected.\p");
@@ -504,27 +499,27 @@ static const u8 *const sChooseTrainerTexts[NUM_LINK_GROUP_TYPES] =
[LINK_GROUP_BATTLE_TOWER_OPEN] = sText_ChooseLeaderBattleTowerOpenLv
};
ALIGNED(4) const u8 gUnknown_082EFBC8[] = _("Searching for a WIRELESS\nCOMMUNICATION SYSTEM. Wait...");
ALIGNED(4) const u8 unref_text_union_room_12[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p");
ALIGNED(4) const u8 gUnknown_082EFC3C[] = _("Awaiting {STR_VAR_1}'s response…");
ALIGNED(4) const u8 gUnknown_082EFC54[] = _("{STR_VAR_1} has been asked to register\nyou as a member. Please wait.");
ALIGNED(4) const u8 gUnknown_082EFC90[] = _("Awaiting a response from the\nWIRELESS COMMUNICATION SYSTEM.");
ALIGNED(4) const u8 unref_text_union_room_13[] = _("Please wait for other TRAINERS to\ngather and get ready.");
ALIGNED(4) const u8 gUnknown_082EFD04[] = _("No CARDS appear to be shared \nright now.");
ALIGNED(4) const u8 gUnknown_082EFD30[] = _("No NEWS appears to be shared\nright now.");
ALIGNED(4) const u8 sText_SearchingForWirelessSystemWait[] = _("Searching for a WIRELESS\nCOMMUNICATION SYSTEM. Wait...");
ALIGNED(4) const u8 sText_MustHaveTwoMonsForDoubleBattle[] = _("For a DOUBLE BATTLE, you must have\nat least two POKéMON.\p"); // Unused
ALIGNED(4) const u8 sText_AwaitingPlayersResponse[] = _("Awaiting {STR_VAR_1}'s response…");
ALIGNED(4) const u8 sText_PlayerHasBeenAskedToRegisterYouPleaseWait[] = _("{STR_VAR_1} has been asked to register\nyou as a member. Please wait.");
ALIGNED(4) const u8 sText_AwaitingResponseFromWirelessSystem[] = _("Awaiting a response from the\nWIRELESS COMMUNICATION SYSTEM.");
ALIGNED(4) const u8 sText_PleaseWaitForOtherTrainersToGather[] = _("Please wait for other TRAINERS to\ngather and get ready."); // Unused
ALIGNED(4) const u8 sText_NoCardsSharedRightNow[] = _("No CARDS appear to be shared \nright now.");
ALIGNED(4) const u8 sText_NoNewsSharedRightNow[] = _("No NEWS appears to be shared\nright now.");
const u8 *const gUnknown_082EFD58[] = {
gUnknown_082EFD04,
gUnknown_082EFD30
const u8 *const sNoWonderSharedTexts[] = {
sText_NoCardsSharedRightNow,
sText_NoNewsSharedRightNow
};
ALIGNED(4) const u8 gUnknown_082EFD60[] = _("BATTLE");
ALIGNED(4) const u8 gUnknown_082EFD68[] = _("CHAT");
ALIGNED(4) const u8 gUnknown_082EFD70[] = _("GREETINGS");
ALIGNED(4) const u8 gUnknown_082EFD7C[] = _("EXIT");
ALIGNED(4) const u8 gUnknown_082EFD84[] = _("EXIT");
ALIGNED(4) const u8 gUnknown_082EFD8C[] = _("INFO");
ALIGNED(4) const u8 gUnknown_082EFD94[] = _("NAME{CLEAR_TO 0x3C}WANTED{CLEAR_TO 0x6E}OFFER{CLEAR_TO 0xC6}LV.");
ALIGNED(4) const u8 sText_Battle[] = _("BATTLE");
ALIGNED(4) const u8 sText_Chat2[] = _("CHAT");
ALIGNED(4) const u8 sText_Greetings[] = _("GREETINGS");
ALIGNED(4) const u8 sText_Exit[] = _("EXIT");
ALIGNED(4) const u8 sText_Exit2[] = _("EXIT");
ALIGNED(4) const u8 sText_Info[] = _("INFO");
ALIGNED(4) const u8 sText_NameWantedOfferLv[] = _("NAME{CLEAR_TO 0x3C}WANTED{CLEAR_TO 0x6E}OFFER{CLEAR_TO 0xC6}LV.");
ALIGNED(4) const u8 sText_SingleBattle[] = _("SINGLE BATTLE");
ALIGNED(4) const u8 sText_DoubleBattle[] = _("DOUBLE BATTLE");
ALIGNED(4) const u8 sText_MultiBattle[] = _("MULTI BATTLE");
@@ -560,20 +555,20 @@ static const u8 *const sCardColorTexts[] = {
sText_ItsGoldCard
};
ALIGNED(4) const u8 gUnknown_082EFF64[] = _("This is {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}'s\nTRAINER CARD…\l{SPECIAL_F7 0x02}\pPOKéDEX: {SPECIAL_F7 0x03}\nTIME: {SPECIAL_F7 0x04}:{SPECIAL_F7 0x05}\p");
ALIGNED(4) const u8 gUnknown_082EFFA4[] = _("BATTLES: WINS: {SPECIAL_F7 0x00} LOSSES: {SPECIAL_F7 0x02}\nTRADES: {SPECIAL_F7 0x03}\p“{SPECIAL_F7 0x04} {SPECIAL_F7 0x05}\n{SPECIAL_F7 0x06} {SPECIAL_F7 0x07}”\p");
ALIGNED(4) const u8 gUnknown_082EFFDC[] = _("{SPECIAL_F7 0x01}: Glad to have met you!{PAUSE 60}");
ALIGNED(4) const u8 gUnknown_082EFFFC[] = _("{SPECIAL_F7 0x01}: Glad to meet you!{PAUSE 60}");
ALIGNED(4) const u8 sText_TrainerCardInfoPage1[] = _("This is {SPECIAL_F7 0x00} {SPECIAL_F7 0x01}'s\nTRAINER CARD…\l{SPECIAL_F7 0x02}\pPOKéDEX: {SPECIAL_F7 0x03}\nTIME: {SPECIAL_F7 0x04}:{SPECIAL_F7 0x05}\p");
ALIGNED(4) const u8 sText_TrainerCardInfoPage2[] = _("BATTLES: WINS: {SPECIAL_F7 0x00} LOSSES: {SPECIAL_F7 0x02}\nTRADES: {SPECIAL_F7 0x03}\p“{SPECIAL_F7 0x04} {SPECIAL_F7 0x05}\n{SPECIAL_F7 0x06} {SPECIAL_F7 0x07}”\p");
ALIGNED(4) const u8 sText_GladToMeetYouMale[] = _("{SPECIAL_F7 0x01}: Glad to have met you!{PAUSE 60}");
ALIGNED(4) const u8 sText_GladToMeetYouFemale[] = _("{SPECIAL_F7 0x01}: Glad to meet you!{PAUSE 60}");
const u8 *const gUnknown_082F0018[] = {
gUnknown_082EFFDC,
gUnknown_082EFFFC
const u8 *const sGladToMeetYouTexts[GENDER_COUNT] = {
sText_GladToMeetYouMale,
sText_GladToMeetYouFemale
};
ALIGNED(4) const u8 gUnknown_082F0020[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}");
ALIGNED(4) const u8 sText_FinishedCheckingPlayersTrainerCard[] = _("Finished checking {SPECIAL_F7 0x01}'s\nTRAINER CARD.{PAUSE 60}");
const u8 *const gUnknown_082F0048[] = {
gText_EmptyString,
const u8 *const sLinkGroupActivityTexts[] = {
sText_EmptyString,
sText_SingleBattle,
sText_DoubleBattle,
sText_MultiBattle,
@@ -586,14 +581,14 @@ const u8 *const gUnknown_082F0048[] = {
sText_BerryCrush,
sText_BerryPicking,
sText_Search,
gText_EmptyString,
sText_EmptyString,
sText_BattleTowerOpenLv,
sText_RecordCorner,
sText_BerryBlender,
gText_EmptyString,
gText_EmptyString,
gText_EmptyString,
gText_EmptyString,
sText_EmptyString,
sText_EmptyString,
sText_EmptyString,
sText_EmptyString,
sText_WonderCards,
sText_WonderNews,
sText_CoolContest,
@@ -670,11 +665,11 @@ const struct WindowTemplate gUnknown_082F012C = {
};
const struct ListMenuItem gUnknown_082F0134[] = {
{ gText_EmptyString, 0 },
{ gText_EmptyString, 1 },
{ gText_EmptyString, 2 },
{ gText_EmptyString, 3 },
{ gText_EmptyString, 4 }
{ sText_EmptyString, 0 },
{ sText_EmptyString, 1 },
{ sText_EmptyString, 2 },
{ sText_EmptyString, 3 },
{ sText_EmptyString, 4 }
};
const struct ListMenuTemplate gUnknown_082F015C = {
@@ -719,22 +714,22 @@ const struct WindowTemplate gUnknown_082F017C = {
};
const struct ListMenuItem gUnknown_082F0184[] = {
{ gText_EmptyString, 0 },
{ gText_EmptyString, 1 },
{ gText_EmptyString, 2 },
{ gText_EmptyString, 3 },
{ gText_EmptyString, 4 },
{ gText_EmptyString, 5 },
{ gText_EmptyString, 6 },
{ gText_EmptyString, 7 },
{ gText_EmptyString, 8 },
{ gText_EmptyString, 9 },
{ gText_EmptyString, 10 },
{ gText_EmptyString, 11 },
{ gText_EmptyString, 12 },
{ gText_EmptyString, 13 },
{ gText_EmptyString, 14 },
{ gText_EmptyString, 15 }
{ sText_EmptyString, 0 },
{ sText_EmptyString, 1 },
{ sText_EmptyString, 2 },
{ sText_EmptyString, 3 },
{ sText_EmptyString, 4 },
{ sText_EmptyString, 5 },
{ sText_EmptyString, 6 },
{ sText_EmptyString, 7 },
{ sText_EmptyString, 8 },
{ sText_EmptyString, 9 },
{ sText_EmptyString, 10 },
{ sText_EmptyString, 11 },
{ sText_EmptyString, 12 },
{ sText_EmptyString, 13 },
{ sText_EmptyString, 14 },
{ sText_EmptyString, 15 }
};
const struct ListMenuTemplate gUnknown_082F0204 = {
@@ -769,10 +764,10 @@ const struct WindowTemplate gUnknown_082F021C = {
};
const struct ListMenuItem gUnknown_082F0224[] = {
{ gUnknown_082EFD70, 0x208 },
{ gUnknown_082EFD60, 0x241 },
{ gUnknown_082EFD68, 0x245 },
{ gUnknown_082EFD7C, 0x040 }
{ sText_Greetings, 0x208 },
{ sText_Battle, 0x241 },
{ sText_Chat2, 0x245 },
{ sText_Exit, 0x040 }
};
const struct ListMenuTemplate gUnknown_082F0244 = {
@@ -808,8 +803,8 @@ const struct WindowTemplate gUnknown_082F025C = {
const struct ListMenuItem gUnknown_082F0264[] = {
{ gText_Register, 1 },
{ gUnknown_082EFD8C, 2 },
{ gUnknown_082EFD7C, 3 }
{ sText_Info, 2 },
{ sText_Exit, 3 }
};
const struct ListMenuTemplate gUnknown_082F027C = {
@@ -861,7 +856,7 @@ static const struct ListMenuItem sTradingBoardTypes[] = {
{ gTypeNames[TYPE_DRAGON], TYPE_DRAGON },
{ gTypeNames[TYPE_STEEL], TYPE_STEEL },
{ gTypeNames[TYPE_DARK], TYPE_DARK },
{ gUnknown_082EFD7C, NUMBER_OF_MON_TYPES }
{ sText_Exit, NUMBER_OF_MON_TYPES }
};
const struct ListMenuTemplate sMenuTemplate_TradingBoardRequestType = {
@@ -906,16 +901,16 @@ const struct WindowTemplate gUnknown_082F034C = {
};
const struct ListMenuItem gUnknown_082F0354[] = {
{ gText_EmptyString, -3 },
{ gText_EmptyString, 0 },
{ gText_EmptyString, 1 },
{ gText_EmptyString, 2 },
{ gText_EmptyString, 3 },
{ gText_EmptyString, 4 },
{ gText_EmptyString, 5 },
{ gText_EmptyString, 6 },
{ gText_EmptyString, 7 },
{ gUnknown_082EFD84, 8 }
{ sText_EmptyString, -3 },
{ sText_EmptyString, 0 },
{ sText_EmptyString, 1 },
{ sText_EmptyString, 2 },
{ sText_EmptyString, 3 },
{ sText_EmptyString, 4 },
{ sText_EmptyString, 5 },
{ sText_EmptyString, 6 },
{ sText_EmptyString, 7 },
{ sText_Exit2, 8 }
};
const struct ListMenuTemplate gUnknown_082F03A4 = {
@@ -950,22 +945,22 @@ const struct WindowTemplate UnrefWindowTemplate_082F03B4 = {
};
const struct ListMenuItem gUnknown_082F03C4[] = {
{ gText_EmptyString, 0 },
{ gText_EmptyString, 1 },
{ gText_EmptyString, 2 },
{ gText_EmptyString, 3 },
{ gText_EmptyString, 4 },
{ gText_EmptyString, 5 },
{ gText_EmptyString, 6 },
{ gText_EmptyString, 7 },
{ gText_EmptyString, 8 },
{ gText_EmptyString, 9 },
{ gText_EmptyString, 10 },
{ gText_EmptyString, 11 },
{ gText_EmptyString, 12 },
{ gText_EmptyString, 13 },
{ gText_EmptyString, 14 },
{ gText_EmptyString, 15 }
{ sText_EmptyString, 0 },
{ sText_EmptyString, 1 },
{ sText_EmptyString, 2 },
{ sText_EmptyString, 3 },
{ sText_EmptyString, 4 },
{ sText_EmptyString, 5 },
{ sText_EmptyString, 6 },
{ sText_EmptyString, 7 },
{ sText_EmptyString, 8 },
{ sText_EmptyString, 9 },
{ sText_EmptyString, 10 },
{ sText_EmptyString, 11 },
{ sText_EmptyString, 12 },
{ sText_EmptyString, 13 },
{ sText_EmptyString, 14 },
{ sText_EmptyString, 15 }
};
const struct ListMenuTemplate UnrefListMenuTemplate_082F0444 = {