Document misc strings and text colors

This commit is contained in:
GriffinR
2019-12-10 13:48:20 -05:00
committed by huderlem
parent fe16452999
commit ed1ff0ad77
42 changed files with 1076 additions and 1089 deletions

View File

@@ -288,9 +288,9 @@ static const struct WindowTemplate sMapWindowTemplates[] =
static const u8 sTextColors[][3] =
{
{0, 2, 3},
{0, 1, 9},
{0, 4, 5},
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_BLUE},
{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED},
};
struct
@@ -483,21 +483,21 @@ static const struct SpriteTemplate sSpriteTemplate_Head =
static const u8 *const sPassAreaDescriptions[] =
{
gUnknown_085EDA96,
gUnknown_085ED932,
gUnknown_085ED94D,
gUnknown_085ED961,
gUnknown_085ED977,
gUnknown_085ED993,
gUnknown_085ED9AF,
gUnknown_085ED9C7,
gUnknown_085ED9E5,
gUnknown_085EDA02,
gUnknown_085EDA21,
gUnknown_085EDA3C,
gUnknown_085EDA5E,
gUnknown_085EDA78,
gUnknown_085ED931,
gText_ThereIsNoBattleRecord,
gText_CheckFrontierMap,
gText_CheckTrainerCard,
gText_ViewRecordedBattle,
gText_PutAwayFrontierPass,
gText_CurrentBattlePoints,
gText_CollectedSymbols,
gText_BattleTowerAbilitySymbol,
gText_BattleDomeTacticsSymbol,
gText_BattlePalaceSpiritsSymbol,
gText_BattleArenaGutsSymbol,
gText_BattleFactoryKnowledgeSymbol,
gText_BattlePikeLuckSymbol,
gText_BattlePyramidBraveSymbol,
gText_EmptyString7,
};
struct
@@ -509,13 +509,13 @@ struct
u8 animNum;
} static const sMapLandmarks[] =
{
{gUnknown_085EDAB1, gUnknown_085EDB0F, 0x59, 0x28, 1},
{gUnknown_085EDABE, gUnknown_085EDB4E, 0x21, 0x2A, 1},
{gUnknown_085EDACA, gUnknown_085EDB8B, 0x78, 0x56, 0},
{gUnknown_085EDAD8, gUnknown_085EDBC2, 0x72, 0x3B, 0},
{gUnknown_085EDAE5, gUnknown_085EDC00, 0x19, 0x43, 0},
{gUnknown_085EDAF4, gUnknown_085EDC45, 0x39, 0x39, 1},
{gUnknown_085EDB00, gUnknown_085EDC84, 0x86, 0x29, 1},
{gText_BattleTower3, gText_BattleTowerDesc, 0x59, 0x28, 1},
{gText_BattleDome2, gText_BattleDomeDesc, 0x21, 0x2A, 1},
{gText_BattlePalace2, gText_BattlePalaceDesc, 0x78, 0x56, 0},
{gText_BattleArena2, gText_BattleArenaDesc, 0x72, 0x3B, 0},
{gText_BattleFactory2, gText_BattleFactoryDesc, 0x19, 0x43, 0},
{gText_BattlePike2, gText_BattlePikeDesc, 0x39, 0x39, 1},
{gText_BattlePyramid2, gText_BattlePyramidDesc, 0x86, 0x29, 1},
};
// code