Document misc strings and text colors
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@@ -72,9 +72,9 @@ static const struct WindowTemplate sUnknown_086253E8[] =
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}
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};
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static const u8 sUnknown_08625400[] =
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static const u8 sPlayerNameTextColors[] =
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{
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1, 2, 3
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TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY
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};
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static const u8 sEmptyItemName[] = _("");
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@@ -267,7 +267,7 @@ static void sub_81D1D44(u8 windowId, s32 itemId, u8 y)
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length = StringLength(buffer);
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if (length <= 5)
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ConvertInternationalString(buffer, LANGUAGE_JAPANESE);
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AddTextPrinterParameterized4(windowId, 1, 8, y, 0, 0, sUnknown_08625400, -1, buffer);
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AddTextPrinterParameterized4(windowId, 1, 8, y, 0, 0, sPlayerNameTextColors, -1, buffer);
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}
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u8 sub_81D1DC0(struct PlayerPCItemPageStruct *page)
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@@ -1476,14 +1476,14 @@ static void sub_81D35E8(struct Sprite *sprite)
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}
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}
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static const u8 *const sLvlUpStatStrings[] =
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static const u8 *const sLvlUpStatStrings[NUM_STATS] =
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{
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gUnknown_085EEA46,
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gUnknown_085EEA4E,
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gUnknown_085EEA55,
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gUnknown_085EEA63,
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gUnknown_085EEA6B,
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gUnknown_085EEA5D
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gText_MaxHP,
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gText_Attack,
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gText_Defense,
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gText_SpAtk,
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gText_SpDef,
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gText_Speed
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};
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void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr)
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@@ -1517,7 +1517,7 @@ void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bg
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-1,
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sLvlUpStatStrings[i]);
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StringCopy(text, (statsDiff[i] >= 0) ? gText_UnkCtrlF904 : gText_Dash);
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StringCopy(text, (statsDiff[i] >= 0) ? gText_Plus : gText_Dash);
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AddTextPrinterParameterized3(windowId,
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1,
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56,
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