Add remaining rodata to event_object_movement.c
This commit is contained in:
@@ -256,7 +256,14 @@ u8 sub_8096428_2(struct MapObject *, struct Sprite *);
|
||||
u8 sub_8096468(struct MapObject *, struct Sprite *);
|
||||
u8 sub_809647C(struct MapObject *, struct Sprite *);
|
||||
u8 sub_8096494(struct MapObject *, struct Sprite *);
|
||||
|
||||
u8 sub_8097E50(struct MapObject *, struct Sprite *);
|
||||
u8 sub_80964B8(struct MapObject *, struct Sprite *);
|
||||
u8 sub_8097EF0(struct MapObject *, struct Sprite *);
|
||||
u8 sub_80980C0(struct MapObject *, struct Sprite *);
|
||||
u8 sub_80980D0(struct MapObject *, struct Sprite *);
|
||||
u8 sub_8098124(struct MapObject *, struct Sprite *);
|
||||
u8 sub_80980F4(struct MapObject *, struct Sprite *);
|
||||
u8 sub_8098108(struct MapObject *, struct Sprite *);
|
||||
|
||||
u8 (*const gUnknown_0850DEC8[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850DED0[])(struct MapObject *, struct Sprite *);
|
||||
@@ -406,16 +413,16 @@ u8 (*const gUnknown_0850DEFC[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850DF08[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850DF14[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850DF20[])(struct MapObject *, struct Sprite *);
|
||||
extern u8 (*const gUnknown_0850E854[])(struct MapObject *, struct Sprite *);
|
||||
extern u8 (*const gUnknown_0850E85C[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E854[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E85C[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E3A0[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E3AC[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E5C4[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E5CC[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E5D4[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E468[])(struct MapObject *, struct Sprite *);
|
||||
extern u8 (*const gUnknown_0850E864[])(struct MapObject *, struct Sprite *);
|
||||
extern u8 (*const gUnknown_0850E870[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E864[])(struct MapObject *, struct Sprite *);
|
||||
u8 (*const gUnknown_0850E870[])(struct MapObject *, struct Sprite *);
|
||||
|
||||
u8 (*const *const gUnknown_0850DC50[])(struct MapObject *, struct Sprite *) = {
|
||||
gUnknown_0850DEC8,
|
||||
|
||||
@@ -1,72 +1,29 @@
|
||||
// Includes
|
||||
|
||||
#include "global.h"
|
||||
#include "malloc.h"
|
||||
#include "sprite.h"
|
||||
#include "overworld.h"
|
||||
#include "random.h"
|
||||
#include "event_scripts.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "berry.h"
|
||||
#include "palette.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "fieldmap.h"
|
||||
#include "decoration.h"
|
||||
#include "event_data.h"
|
||||
#include "rom_818CFC8.h"
|
||||
#include "rom_81BE66C.h"
|
||||
#include "mauville_old_man.h"
|
||||
#include "metatile_behavior.h"
|
||||
#include "event_scripts.h"
|
||||
#include "field_camera.h"
|
||||
#include "field_effect.h"
|
||||
#include "field_effect_helpers.h"
|
||||
#include "field_camera.h"
|
||||
#include "trainer_see.h"
|
||||
#include "decoration.h"
|
||||
#include "event_object_movement.h"
|
||||
#include "field_player_avatar.h"
|
||||
#include "fieldmap.h"
|
||||
#include "malloc.h"
|
||||
#include "mauville_old_man.h"
|
||||
#include "metatile_behavior.h"
|
||||
#include "overworld.h"
|
||||
#include "palette.h"
|
||||
#include "pokenav.h"
|
||||
#include "random.h"
|
||||
#include "rom_818CFC8.h"
|
||||
#include "rom_81BE66C.h"
|
||||
#include "sprite.h"
|
||||
#include "trainer_see.h"
|
||||
#include "util.h"
|
||||
#include "constants/map_objects.h"
|
||||
|
||||
#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
|
||||
|
||||
#define null_object_step(name, retval) \
|
||||
bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
|
||||
void FieldObjectCB_##name(struct Sprite *sprite)\
|
||||
{\
|
||||
FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
|
||||
}\
|
||||
bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
|
||||
{\
|
||||
return (retval);\
|
||||
}
|
||||
|
||||
#define field_object_step(name, table) \
|
||||
extern bool8 (*const (table)[])(struct MapObject *, struct Sprite *);\
|
||||
bool8 FieldObjectCB2_##name(struct MapObject *, struct Sprite *);\
|
||||
void FieldObjectCB_##name(struct Sprite *sprite)\
|
||||
{\
|
||||
FieldObjectStep(&gMapObjects[sprite->data[0]], sprite, FieldObjectCB2_##name);\
|
||||
}\
|
||||
bool8 FieldObjectCB2_##name(struct MapObject *mapObject, struct Sprite *sprite)\
|
||||
{\
|
||||
return (table)[sprite->data[1]](mapObject, sprite);\
|
||||
}
|
||||
|
||||
#define field_object_path(idx, table, sub, path, catch, coord)\
|
||||
field_object_step(GoInDirectionSequence##idx, table)\
|
||||
extern const u8 path[4];\
|
||||
bool8 sub(struct MapObject *mapObject, struct Sprite *sprite)\
|
||||
{\
|
||||
u8 route[sizeof(path)];\
|
||||
memcpy(route, path, sizeof(path));\
|
||||
if (mapObject->directionSequenceIndex == (catch) && mapObject->initialCoords.coord == mapObject->currentCoords.coord)\
|
||||
{\
|
||||
mapObject->directionSequenceIndex = (catch) + 1;\
|
||||
}\
|
||||
return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, route);\
|
||||
}\
|
||||
|
||||
// Static struct declarations
|
||||
|
||||
// Static RAM declarations
|
||||
// this file was known as evobjmv.c in Game Freak's original source
|
||||
|
||||
extern u8 gUnknown_020375B4;
|
||||
extern u16 gUnknown_020375B6;
|
||||
@@ -80,16 +37,16 @@ static u8 GetFieldObjectIdByLocalIdAndMapInternal(u8, u8, u8);
|
||||
static bool8 GetAvailableFieldObjectSlot(u16, u8, u8, u8 *);
|
||||
static void FieldObjectHandleDynamicGraphicsId(struct MapObject *);
|
||||
static void RemoveFieldObjectInternal (struct MapObject *);
|
||||
/*static*/ u16 GetFieldObjectFlagIdByFieldObjectId(u8);
|
||||
void sub_8096518(struct MapObject *, struct Sprite *);
|
||||
static u16 GetFieldObjectFlagIdByFieldObjectId(u8);
|
||||
static void sub_8096518(struct MapObject *, struct Sprite *);
|
||||
static void MakeObjectTemplateFromFieldObjectTemplate(struct MapObjectTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
|
||||
/*static*/ void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
|
||||
/*static*/ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
|
||||
static void GetFieldObjectMovingCameraOffset(s16 *, s16 *);
|
||||
static struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8, u8, u8);
|
||||
static void sub_808E894(u16);
|
||||
static void RemoveFieldObjectIfOutsideView(struct MapObject *);
|
||||
static void sub_808E1B8(u8, s16, s16);
|
||||
static void SetPlayerAvatarFieldObjectIdAndObjectId(u8, u8);
|
||||
/*static*/ void sub_808E38C(struct MapObject *);
|
||||
static void sub_808E38C(struct MapObject *);
|
||||
static u8 sub_808E8F4(const struct SpritePalette *);
|
||||
static u8 FindFieldObjectPaletteIndexByTag(u16);
|
||||
static void sub_808EAB0(u16, u8);
|
||||
@@ -98,14 +55,10 @@ static void ObjectCB_CameraObject(struct Sprite *);
|
||||
static void CameraObject_0(struct Sprite *);
|
||||
static void CameraObject_1(struct Sprite *);
|
||||
static void CameraObject_2(struct Sprite *);
|
||||
/*static*/ struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
|
||||
void npc_reset(struct MapObject *, struct Sprite *);
|
||||
void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
|
||||
static struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count);
|
||||
static void npc_reset(struct MapObject *, struct Sprite *);
|
||||
static void FieldObjectSetRegularAnim(struct MapObject *, struct Sprite *, u8);
|
||||
|
||||
u8 GetFaceDirectionAnimId(u32);
|
||||
u8 GetGoSpeed0AnimId(u32);
|
||||
u8 GetGoSpeed1AnimId(u32);
|
||||
u8 GetGoSpeed3AnimId(u32);
|
||||
u8 sub_8093438(u32);
|
||||
u8 sub_80934BC(u32);
|
||||
u8 sub_8093514(u32);
|
||||
@@ -128,27 +81,6 @@ bool8 sub_809558C(struct MapObject *, struct Sprite *);
|
||||
bool8 sub_8095B64(struct MapObject *, struct Sprite *);
|
||||
static void sub_8096530(struct MapObject *, struct Sprite *);
|
||||
static void npc_update_obj_anim_flag(struct MapObject *, struct Sprite *);
|
||||
|
||||
// ROM data
|
||||
|
||||
struct PairedPalettes {
|
||||
u16 tag;
|
||||
const u16 *data;
|
||||
};
|
||||
|
||||
|
||||
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
|
||||
|
||||
extern s16 gUnknown_0850E768[];
|
||||
extern SpriteStepFunc *const gUnknown_0850E754[];
|
||||
extern const s8 gUnknown_0850E772[];
|
||||
extern const s8 gUnknown_0850E7BA[];
|
||||
extern const s8 *const gUnknown_0850E834[];
|
||||
extern s16 gUnknown_0850E840[];
|
||||
extern u8 gUnknown_0850E846[];
|
||||
extern s16 gUnknown_0850E84A[];
|
||||
extern u8 gUnknown_0850E850[];
|
||||
|
||||
static void FieldObjectUpdateMetatileBehaviors(struct MapObject*);
|
||||
static void GetGroundEffectFlags_Reflection(struct MapObject*, u32*);
|
||||
static void GetGroundEffectFlags_TallGrassOnSpawn(struct MapObject*, u32*);
|
||||
@@ -1982,7 +1914,7 @@ static void sub_808E1B8(u8 mapObjectId, s16 x, s16 y)
|
||||
}
|
||||
}
|
||||
|
||||
/*static*/ void sub_808E38C(struct MapObject *mapObject)
|
||||
static void sub_808E38C(struct MapObject *mapObject)
|
||||
{
|
||||
mapObject->singleMovementActive = FALSE;
|
||||
mapObject->triggerGroundEffectsOnMove = TRUE;
|
||||
@@ -2591,7 +2523,7 @@ static u16 GetFieldObjectFlagIdByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGrou
|
||||
return GetFieldObjectTemplateByLocalIdAndMap(localId, mapNum, mapGroup)->flagId;
|
||||
}
|
||||
|
||||
u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
|
||||
static u16 GetFieldObjectFlagIdByFieldObjectId(u8 mapObjectId)
|
||||
{
|
||||
return GetFieldObjectFlagIdByLocalIdAndMap(gMapObjects[mapObjectId].localId, gMapObjects[mapObjectId].mapNum, gMapObjects[mapObjectId].mapGroup);
|
||||
}
|
||||
@@ -2628,7 +2560,7 @@ u8 FieldObjectGetBerryTreeId(u8 mapObjectId)
|
||||
return gMapObjects[mapObjectId].trainerRange_berryTreeId;
|
||||
}
|
||||
|
||||
struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||||
static struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup)
|
||||
{
|
||||
struct MapObjectTemplate *templates;
|
||||
const struct MapHeader *mapHeader;
|
||||
@@ -2648,7 +2580,7 @@ struct MapObjectTemplate *GetFieldObjectTemplateByLocalIdAndMap(u8 localId, u8 m
|
||||
return FindFieldObjectTemplateInArrayByLocalId(localId, templates, count);
|
||||
}
|
||||
|
||||
struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
|
||||
static struct MapObjectTemplate *FindFieldObjectTemplateInArrayByLocalId(u8 localId, struct MapObjectTemplate *templates, u8 count)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
@@ -4523,7 +4455,7 @@ bool8 sub_809292C(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
static void npc_reset(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
mapObject->singleMovementActive = FALSE;
|
||||
mapObject->heldMovementActive = FALSE;
|
||||
@@ -4871,7 +4803,7 @@ void sub_80930E0(s16 *x, s16 *y, s16 dx, s16 dy)
|
||||
*y += dy;
|
||||
}
|
||||
|
||||
void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
|
||||
static void GetFieldObjectMovingCameraOffset(s16 *x, s16 *y)
|
||||
{
|
||||
*x = 0;
|
||||
*y = 0;
|
||||
@@ -5109,7 +5041,7 @@ bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *spr
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
|
||||
static void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
|
||||
{
|
||||
mapObject->movementActionId = animId;
|
||||
sprite->data[2] = 0;
|
||||
@@ -5995,7 +5927,7 @@ bool8 sub_8096494(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_80964B8(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_80964B8(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
@@ -6024,7 +5956,7 @@ void sub_80964E8(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8096518(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
static void sub_8096518(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sub_8096530(mapObject, sprite);
|
||||
npc_update_obj_anim_flag(mapObject, sprite);
|
||||
@@ -6909,6 +6841,71 @@ void oamt_npc_ministep_reset(struct Sprite *sprite, u8 a2, u8 a3)
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
|
||||
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 dir);
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E6C4[] = {
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
little_step,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E704[] = {
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
double_little_steps,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E724[] = {
|
||||
double_little_steps,
|
||||
triple_little_steps,
|
||||
triple_little_steps,
|
||||
double_little_steps,
|
||||
triple_little_steps,
|
||||
triple_little_steps,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E73C[] = {
|
||||
quad_little_steps,
|
||||
quad_little_steps,
|
||||
quad_little_steps,
|
||||
quad_little_steps,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc gUnknown_0850E74C[] = {
|
||||
oct_little_steps,
|
||||
oct_little_steps,
|
||||
};
|
||||
|
||||
static const SpriteStepFunc *const gUnknown_0850E754[] = {
|
||||
gUnknown_0850E6C4,
|
||||
gUnknown_0850E704,
|
||||
gUnknown_0850E724,
|
||||
gUnknown_0850E73C,
|
||||
gUnknown_0850E74C,
|
||||
};
|
||||
|
||||
static const s16 gUnknown_0850E768[] = {
|
||||
16, 8, 6, 4, 2
|
||||
};
|
||||
|
||||
bool8 obj_npc_ministep(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
|
||||
@@ -6947,7 +6944,29 @@ bool8 sub_80976EC(struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// new helper added here in the middle. Perhaps Game Freak kept these organized in alphebetical order or some other heirarchy?
|
||||
const s8 gUnknown_0850E772[] = {
|
||||
1, 2, 2, 2, 2, 2, 2, 2,
|
||||
2, 2, 2, 1, 2, 2, 1, 2,
|
||||
2, 1, 2, 2, 1, 2, 1, 1,
|
||||
2, 1, 1, 2, 1, 1, 2, 1,
|
||||
1, 2, 1, 1, 1, 1, 1, 1,
|
||||
1, 1, 1, 1, 1, 1, 1, 1,
|
||||
0, 1, 1, 1, 0, 1, 1, 0,
|
||||
1, 0, 1, 0, 1, 0, 0, 0,
|
||||
0, 1, 0, 0, 0, 0, 0, 0,
|
||||
};
|
||||
|
||||
const s8 gUnknown_0850E7BA[] = {
|
||||
0, 0, 1, 0, 0, 1, 0, 0,
|
||||
1, 0, 1, 1, 0, 1, 1, 0,
|
||||
1, 1, 0, 1, 1, 0, 1, 1,
|
||||
0, 0, 1, 0, 0, 1, 0, 0,
|
||||
1, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, -1, 0, 0, -1, 0, 0,
|
||||
-1, 0, -1, -1, 0, -1, -1, 0,
|
||||
-1, -1, -1, -1, -1, -1, -1, -2,
|
||||
};
|
||||
|
||||
s16 sub_8097728(s16 a1)
|
||||
{
|
||||
@@ -7002,6 +7021,24 @@ bool8 sub_8097758(struct Sprite *sprite)
|
||||
return result;
|
||||
}
|
||||
|
||||
static const s8 gUnknown_0850E802[] = {
|
||||
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
|
||||
};
|
||||
|
||||
static const s8 gUnknown_0850E812[] = {
|
||||
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
|
||||
};
|
||||
|
||||
static const s8 gUnknown_0850E822[] = {
|
||||
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
|
||||
};
|
||||
|
||||
static const s8 *const gUnknown_0850E834[] = {
|
||||
gUnknown_0850E802,
|
||||
gUnknown_0850E812,
|
||||
gUnknown_0850E822
|
||||
};
|
||||
|
||||
s16 sub_8097820(s16 a1, u8 a2)
|
||||
{
|
||||
return gUnknown_0850E834[a2][a1];
|
||||
@@ -7015,6 +7052,14 @@ void sub_809783C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
|
||||
sprite->data[6] = 0;
|
||||
}
|
||||
|
||||
static const s16 gUnknown_0850E840[] = {
|
||||
16, 16, 32,
|
||||
};
|
||||
|
||||
static const u8 gUnknown_0850E846[] = {
|
||||
0, 0, 1,
|
||||
};
|
||||
|
||||
u8 sub_809785C(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
@@ -7044,6 +7089,14 @@ u8 sub_809785C(struct Sprite *sprite)
|
||||
return v2;
|
||||
}
|
||||
|
||||
static const s16 gUnknown_0850E84A[] = {
|
||||
32, 32, 64,
|
||||
};
|
||||
|
||||
static const u8 gUnknown_0850E850[] = {
|
||||
1, 1, 2,
|
||||
};
|
||||
|
||||
u8 sub_80978E4(struct Sprite *sprite)
|
||||
{
|
||||
s16 v5[3];
|
||||
@@ -7326,7 +7379,29 @@ static void DoRippleFieldEffect(struct MapObject *mapObject, struct Sprite *spri
|
||||
FieldEffectStart(FLDEFF_RIPPLE);
|
||||
}
|
||||
|
||||
bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 (*const gUnknown_0850E854[])(struct MapObject *, struct Sprite *) = {
|
||||
sub_8097E50,
|
||||
sub_80964B8,
|
||||
};
|
||||
|
||||
u8 (*const gUnknown_0850E85C[])(struct MapObject *, struct Sprite *) = {
|
||||
sub_8097EF0,
|
||||
sub_80964B8,
|
||||
};
|
||||
|
||||
u8 (*const gUnknown_0850E864[])(struct MapObject *, struct Sprite *) = {
|
||||
sub_80980C0,
|
||||
sub_80980D0,
|
||||
sub_8098124,
|
||||
};
|
||||
|
||||
u8 (*const gUnknown_0850E870[])(struct MapObject *, struct Sprite *) = {
|
||||
sub_80980F4,
|
||||
sub_8098108,
|
||||
sub_8098124,
|
||||
};
|
||||
|
||||
u8 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
u32 one;
|
||||
bool32 ableToStore = FALSE;
|
||||
@@ -7373,7 +7448,7 @@ bool32 sub_8097E50(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool32 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_8097EF0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
bool32 ableToStore;
|
||||
u8 id;
|
||||
@@ -7463,14 +7538,14 @@ void sub_8098074(u8 var1, u8 var2)
|
||||
}
|
||||
}
|
||||
|
||||
bool32 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_80980C0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = 0;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y -= 8;
|
||||
|
||||
@@ -7479,14 +7554,14 @@ bool32 sub_80980D0(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_80980F4(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y = -160;
|
||||
sprite->data[2]++;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y += 8;
|
||||
|
||||
@@ -7496,7 +7571,7 @@ bool32 sub_8098108(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
}
|
||||
|
||||
// though this function returns TRUE without doing anything, this header is required due to being in an array of functions which needs it.
|
||||
bool32 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
u8 sub_8098124(struct MapObject *mapObject, struct Sprite *sprite)
|
||||
{
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user