pokemon animation is decompiled
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@@ -1,7 +1,10 @@
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#ifndef GUARD_POKEMON_ANIMATION_H
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#define GUARD_POKEMON_ANIMATION_H
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u8 GetSpeciesBackAnimSet(u16 species);
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void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId);
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void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimId);
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void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId);
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void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet);
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void SetSpriteCB_MonAnimDummy(struct Sprite *sprite);
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#endif // GUARD_POKEMON_ANIMATION_H
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