Rename map-layout-related things
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+2
-2
@@ -301,7 +301,7 @@ typedef union // size = 0x24
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/*0x06*/ u8 nGoldSymbols;
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/*0x07*/ u8 location;
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/*0x08*/ u16 battlePoints;
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/*0x0a*/ u16 mapDataId;
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/*0x0a*/ u16 mapLayoutId;
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/*0x0c*/ u8 language;
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/*0x0d*/ u8 filler_0d[6];
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/*0x13*/ u8 playerName[8];
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@@ -326,7 +326,7 @@ typedef union // size = 0x24
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/*0x02*/ u16 item;
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/*0x04*/ u8 location;
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/*0x05*/ u8 language;
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/*0x06*/ u16 mapDataId;
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/*0x06*/ u16 mapLayoutId;
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/*0x08*/ u8 filler_08[11];
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/*0x13*/ u8 playerName[8];
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} treasureInvestigators;
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