Document and clean up trainer hill
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@@ -3,7 +3,6 @@
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#include "player_pc.h"
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#include "list_menu.h"
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bool8 sub_81D5C18(void);
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bool8 sub_81D20BC(void *arg0);
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bool8 sub_81D312C(void *arg0);
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void sub_81D1ED4(void *arg0);
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@@ -14,28 +13,21 @@ void sub_81D3464(void *arg0);
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void sub_81D3480(void *arg0, u8 arg1);
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void sub_81D2754(void *arg0, void *arg1);
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void sub_81D1F84(void *arg0, void *arg1, void *arg2);
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const u8 *sub_81D62AC(void);
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u8 sub_81D1C84(u8);
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u8 sub_81D1DC0(struct PlayerPCItemPageStruct *);
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void sub_81D1E90(struct PlayerPCItemPageStruct *);
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void sub_81D1EC0(void);
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void sub_81D1D04(u8);
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bool8 sub_81D1C44(u8);
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void sub_81D5FB4(u16*);
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bool8 sub_81D4A58(struct EventObject*);
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void sub_81D2BF4(u8 *);
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u16 sub_81D2C3C(void);
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void sub_81D2C50(void);
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u8 sub_81D28C8(const struct ListMenuItem *items, u16 numChoices);
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void sub_81D2824(u16);
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bool32 InTrainerHill(void);
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bool8 EventObjectIsFarawayIslandMew(struct EventObject *);
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u32 sub_81D427C(void);
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void sub_81D4998(void);
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u8 GetCurrentTrainerHillMapId(void);
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u8 sub_81D6490(void);
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const struct WarpEvent *sub_81D6120(void);
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const struct WarpEvent *sub_81D6134(u8);
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void sub_81D3640(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5);
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void sub_81D3784(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4);
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