Document and clean up trainer hill
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@@ -19,7 +19,6 @@
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#include "field_tasks.h"
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#include "field_weather.h"
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#include "fieldmap.h"
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// #include "fldeff_flash.h"
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#include "gpu_regs.h"
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#include "heal_location.h"
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#include "link.h"
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@@ -50,6 +49,7 @@
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#include "task.h"
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// #include "tileset_anim.h"
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#include "time_events.h"
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#include "trainer_hill.h"
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#include "tv.h"
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#include "scanline_effect.h"
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#include "wild_encounter.h"
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@@ -106,7 +106,6 @@ extern void apply_map_tileset2_palette(const struct MapLayout *);
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extern void copy_map_tileset2_to_vram_2(const struct MapLayout *);
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extern void RestartWildEncounterImmunitySteps(void);
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extern void ShowMapNamePopup(void);
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extern bool32 InTrainerHill(void);
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extern bool32 sub_808651C(void);
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extern bool8 sub_80AF6A4(void);
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extern bool8 sub_80E909C(void);
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@@ -129,14 +128,11 @@ extern void WriteFlashScanlineEffectBuffer(u8);
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extern void sub_81AA2F8(void);
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extern void InitMatchCallCounters(void);
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extern void sub_80EDB44(void);
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extern void sub_81D64C0(void);
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extern void InitFieldMessageBox(void);
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extern void copy_map_tileset1_to_vram(const struct MapLayout *);
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extern void copy_map_tileset2_to_vram(const struct MapLayout *);
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extern void FieldUpdateBgTilemapScroll(void);
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extern void TransferTilesetAnimsBuffer(void);
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extern bool32 sub_81D5F48(void);
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extern u8 GetCurrentTrainerHillMapId(void);
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extern bool8 warp0_in_pokecenter(void);
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extern void ResetAllPicSprites(void);
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extern void FieldEffectActiveListClear(void);
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