Sync encounter musics with encounter music types
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@@ -1463,10 +1463,10 @@ void SetUpTrainerEncounterMusic(void)
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music = MUS_ENCOUNTER_GIRL;
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break;
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case TRAINER_ENCOUNTER_MUSIC_INTENSE:
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music = MUS_ENCOUNTER_PSYCHIC;
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music = MUS_ENCOUNTER_INTENSE;
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break;
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case TRAINER_ENCOUNTER_MUSIC_COOL:
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music = MUS_ENCOUNTER_COOLTRAINER;
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music = MUS_ENCOUNTER_COOL;
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break;
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case TRAINER_ENCOUNTER_MUSIC_AQUA:
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music = MUS_ENCOUNTER_AQUA;
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@@ -1490,10 +1490,10 @@ void SetUpTrainerEncounterMusic(void)
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music = MUS_ENCOUNTER_INTERVIEWER;
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break;
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case TRAINER_ENCOUNTER_MUSIC_RICH:
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music = MUS_ENCOUNTER_GENTLEMAN;
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music = MUS_ENCOUNTER_RICH;
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break;
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default:
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music = MUS_ENCOUNTER_HEX_MANIAC;
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music = MUS_ENCOUNTER_SUSPICIOUS;
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}
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PlayNewMapMusic(music);
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}
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