rename sprite labels
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+8
-8
@@ -8759,8 +8759,8 @@ sub_81BFA80: @ 81BFA80
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sub_81BFAB4: @ 81BFAB4
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push {lr}
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bl RunTasks
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bl CallObjectCallbacks
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bl PrepareSpritesForOamLoad
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bl AnimateSprites
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bl BuildOamBuffer
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bl do_scheduled_bg_tilemap_copies_to_vram
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bl UpdatePaletteFade
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pop {r0}
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@@ -18528,8 +18528,8 @@ _081C4FBA:
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sub_81C501C: @ 81C501C
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push {lr}
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bl RunTasks
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bl CallObjectCallbacks
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bl PrepareSpritesForOamLoad
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bl AnimateSprites
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bl BuildOamBuffer
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bl do_scheduled_bg_tilemap_copies_to_vram
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bl UpdatePaletteFade
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pop {r0}
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@@ -22652,8 +22652,8 @@ _081C73FA:
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sub_81C7400: @ 81C7400
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push {lr}
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bl RunTasks
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bl CallObjectCallbacks
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bl PrepareSpritesForOamLoad
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bl AnimateSprites
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bl BuildOamBuffer
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bl UpdatePaletteFade
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pop {r0}
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bx r0
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@@ -53566,8 +53566,8 @@ sub_81D6774: @ 81D6774
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sub_81D67D0: @ 81D67D0
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push {lr}
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bl RunTasks
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bl CallObjectCallbacks
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bl PrepareSpritesForOamLoad
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bl AnimateSprites
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bl BuildOamBuffer
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bl do_scheduled_bg_tilemap_copies_to_vram
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bl UpdatePaletteFade
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pop {r0}
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