rename sprite labels
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+2
-2
@@ -795,8 +795,8 @@ _080AAB1E:
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c2_title_screen_2: @ 80AAB2C
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push {lr}
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bl RunTasks
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bl CallObjectCallbacks
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bl PrepareSpritesForOamLoad
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bl AnimateSprites
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bl BuildOamBuffer
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bl UpdatePaletteFade
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pop {r0}
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bx r0
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