rename sprite labels
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@@ -1,25 +1,17 @@
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#include "global.h"
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#include "text.h"
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#include "text_window.h"
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#include "window.h"
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#include "palette.h"
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extern u8 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
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extern void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
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struct TilesPal
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{
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u32* tiles;
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u16* pal;
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};
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extern const struct TilesPal gUnknown_0851021C[];
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extern const u32 gUnknown_08DDD748[];
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extern const u16 gUnknown_0851017C[];
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extern const u16 gUnknown_08DDD728[];
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const u16* sub_8098C64(void);
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void sub_809882C(u8 windowId, u16 destOffset, u8 palOffset);
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const struct TilesPal* sub_8098758(u8 id)
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{
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if (id > 19)
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