Merge master into ObjEvent rename and prune accidental inclusions
This commit is contained in:
@@ -6,6 +6,8 @@
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#define NUM_WHICH_MON_QUESTIONS MULTI_PARTY_SIZE
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#define NUM_WHICH_MOVE_QUESTIONS 5
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// + 2 below is 1 each for the lead mon question and the win speech question
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#define MAX_APPRENTICE_QUESTIONS NUM_WHICH_MON_QUESTIONS + NUM_WHICH_MOVE_QUESTIONS + 2
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#define APPRENTICE_LVL_MODE_50 (FRONTIER_LVL_50 + 1)
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#define APPRENTICE_LVL_MODE_OPEN (FRONTIER_LVL_OPEN + 1)
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@@ -11,15 +11,31 @@
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#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7
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#define BATTLE_TOWER_FUNC_NOP 8
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#define BATTLE_TOWER_FUNC_NOP2 9
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#define BATTLE_TOWER_FUNC_10 10
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#define BATTLE_TOWER_FUNC_11 11
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#define BATTLE_TOWER_FUNC_12 12
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#define BATTLE_TOWER_FUNC_LOAD_PARTNERS 10
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#define BATTLE_TOWER_FUNC_PARTNER_MSG 11
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#define BATTLE_TOWER_FUNC_LOAD_LINK_OPPONENTS 12
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#define BATTLE_TOWER_FUNC_13 13
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#define BATTLE_TOWER_FUNC_14 14
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#define BATTLE_TOWER_FUNC_SET_PARTNER_GFX 14
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#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
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#define TOWER_DATA_WIN_STREAK 1
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#define TOWER_DATA_WIN_STREAK_ACTIVE 2
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#define TOWER_DATA_LVL_MODE 3
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// IDs for the messages printed by potential partners in the Battle Tower Multi Partner Room
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#define PARTNER_MSGID_INTRO 0
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#define PARTNER_MSGID_MON1 1
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#define PARTNER_MSGID_MON2_ASK 2
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#define PARTNER_MSGID_ACCEPT 3
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#define PARTNER_MSGID_REJECT 4
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// IDs for communicating with the Link Multi partner
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#define BATTLE_TOWER_LINK_CONTINUE 0
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#define BATTLE_TOWER_LINK_RETIRE 1
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#define BATTLE_TOWER_LINKSTAT_CONTINUE 0
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#define BATTLE_TOWER_LINKSTAT_BOTH_RETIRE 1
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#define BATTLE_TOWER_LINKSTAT_PARTNER_RETIRE 2
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#define BATTLE_TOWER_LINKSTAT_PLAYER_RETIRE 3
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#endif //GUARD_CONSTANTS_BATTLE_TOWER_H
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@@ -1637,13 +1637,13 @@
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#define DAILY_FLAGS_END FLAG_UNUSED_0x95F
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// Special Flags (Stored in EWRAM (gSpecialFlags), not in the SaveBlock)
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#define SPECIAL_FLAGS_START 0x4000
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#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
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#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
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#define FLAG_SPECIAL_FLAG_0x4002 (SPECIAL_FLAGS_START + 0x2)
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#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag
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#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4)
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#define SPECIAL_FLAGS_START 0x4000
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#define FLAG_HIDE_MAP_NAME_POPUP (SPECIAL_FLAGS_START + 0x0)
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#define FLAG_DONT_TRANSITION_MUSIC (SPECIAL_FLAGS_START + 0x1)
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#define FLAG_ENABLE_MULTI_CORRIDOR_DOOR (SPECIAL_FLAGS_START + 0x2)
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#define FLAG_SPECIAL_FLAG_UNUSED_0x4003 (SPECIAL_FLAGS_START + 0x3) // Unused Flag
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#define FLAG_STORING_ITEMS_IN_PYRAMID_BAG (SPECIAL_FLAGS_START + 0x4)
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// FLAG_SPECIAL_FLAG_0x4005 - 0x407F also exist and are unused
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#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
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#define SPECIAL_FLAGS_END (SPECIAL_FLAGS_START + 0x7F)
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#endif // GUARD_CONSTANTS_FLAGS_H
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@@ -42,7 +42,7 @@
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#define FRONTIER_DATA_PAUSED 3
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#define FRONTIER_DATA_SELECTED_MON_ORDER 4
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#define FRONTIER_DATA_BATTLE_OUTCOME 5
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#define FRONTIER_DATA_6 6
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#define FRONTIER_DATA_RECORD_DISABLED 6
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#define FRONTIER_DATA_HEARD_BRAIN_SPEECH 7
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#define STREAK_TOWER_SINGLES_50 (1 << 0)
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@@ -3,7 +3,7 @@
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// field 0 masks
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#define ITEM0_X_ATTACK 0x0F
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#define ITEM0_HIGH_CRIT 0x30 // For Dire Hit, works the same way as move Focus Energy.
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#define ITEM0_DIRE_HIT 0x30 // Works the same way as the move Focus Energy.
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#define ITEM0_SACRED_ASH 0x40
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#define ITEM0_INFATUATION 0x80
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@@ -23,7 +23,7 @@
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#define ITEM3_POISON 0x10
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#define ITEM3_SLEEP 0x20
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#define ITEM3_LEVEL_UP 0x40
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#define ITEM3_MIST 0x80 // For Guard Specs, works the same way as move Mist.
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#define ITEM3_GUARD_SPEC 0x80 // Works the same way as the move Mist.
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#define ITEM3_STATUS_ALL (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP)
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@@ -390,8 +390,8 @@
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#define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387
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#define LAYOUT_MIRAGE_TOWER_4F 388
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#define LAYOUT_DESERT_UNDERPASS 389
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM 390
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 391
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391
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#define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392
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#define LAYOUT_UNION_ROOM 393
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#define LAYOUT_SAFARI_ZONE_NORTHEAST 394
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@@ -461,95 +461,95 @@
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#define MAP_UNION_ROOM (60 | (25 << 8))
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// Map Group 26
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#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
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#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8))
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#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
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#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
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#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
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#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
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#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
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#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8))
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#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (15 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR2 (16 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2 (17 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
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#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
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#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
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#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
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#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
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#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
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#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
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#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
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#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
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#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
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#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
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#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
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#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
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#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
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#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
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#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
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#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8))
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#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8))
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#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8))
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#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8))
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#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8))
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#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8))
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#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
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#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
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#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
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#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8))
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#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
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#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
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#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
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#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
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#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
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#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8))
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#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM (15 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR (16 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (17 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
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#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
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#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
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#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
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#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
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#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
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#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
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#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
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#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8))
|
||||
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
|
||||
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
|
||||
|
||||
// Map Group 27
|
||||
#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8))
|
||||
|
||||
Reference in New Issue
Block a user