Merge master into ObjEvent rename and prune accidental inclusions
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@@ -934,7 +934,7 @@ static const bool8 sValidApprenticeMoves[MOVES_COUNT] =
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// WHICH_MOVE has max 5 occurrences, defined as NUM_WHICH_MOVE_QUESTIONS
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// WHICH_FIRST has max 1 occurrence, lead mon should only be chosen once
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// WHICH_SPEECH has max 1 occurrence, as the apprentice leaves after its asked
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static const u8 sQuestionPossibilities[] =
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static const u8 sQuestionPossibilities[MAX_APPRENTICE_QUESTIONS] =
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{
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QUESTION_ID_WHAT_ITEM,
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QUESTION_ID_WHAT_ITEM,
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@@ -236,7 +236,7 @@ const u8 gItemEffect_PPMax[9] = {
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};
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const u8 gItemEffect_GuardSpec[8] = {
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[3] = ITEM3_MIST,
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[3] = ITEM3_GUARD_SPEC,
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[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
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[6] = 1,
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[7] = 1,
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