Change how mon affine transform fix is handled
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@@ -1046,7 +1046,6 @@ static void sub_817F77C(struct Sprite *sprite)
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{
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// FIX: Reset these back to normal after they were changed so Poké Ball catch/release
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// animations without a screen transition in between don't break
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sprite->affineAnimPaused = FALSE;
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sprite->affineAnims = gUnknown_082FF694;
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}
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#endif // BUGFIX
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