Change how mon affine transform fix is handled

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Sierraffinity committed 2020-12-30 17:36:53 -08:00
1 parent 127bb97c0e
commit ef7832a55c
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@@ -1046,7 +1046,6 @@ static void sub_817F77C(struct Sprite *sprite)
{
// FIX: Reset these back to normal after they were changed so Poké Ball catch/release
// animations without a screen transition in between don't break
sprite->affineAnimPaused = FALSE;
sprite->affineAnims = gUnknown_082FF694;
}
#endif // BUGFIX