Revert WEATHER_CLOUDY to WEATHER_SHADE
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+3
-3
@@ -375,7 +375,7 @@ static void FadeInScreenWithWeather(void)
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case WEATHER_RAIN_THUNDERSTORM:
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case WEATHER_DOWNPOUR:
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case WEATHER_SNOW:
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case WEATHER_CLOUDY:
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case WEATHER_SHADE:
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if (FadeInScreen_RainShowShade() == FALSE)
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{
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gWeatherPtr->gammaIndex = 3;
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@@ -768,7 +768,7 @@ void FadeScreen(u8 mode, s8 delay)
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case WEATHER_DOWNPOUR:
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case WEATHER_SNOW:
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case WEATHER_FOG_HORIZONTAL:
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case WEATHER_CLOUDY:
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case WEATHER_SHADE:
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case WEATHER_DROUGHT:
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useWeatherPal = TRUE;
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break;
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@@ -1022,7 +1022,7 @@ void sub_80AC274(u8 a)
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SetWeather(WEATHER_SANDSTORM);
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break;
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case 10:
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SetWeather(WEATHER_CLOUDY);
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SetWeather(WEATHER_SHADE);
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break;
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}
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}
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