Clean up battle anim C for doc

This commit is contained in:
GriffinR
2020-02-20 16:22:33 -05:00
committed by huderlem
parent afa1ae2209
commit efd53d080c
23 changed files with 1393 additions and 1384 deletions
+8 -8
View File
@@ -633,7 +633,7 @@ void AnimTask_SwitchOutShrinkMon(u8 taskId)
break;
case 2:
ResetSpriteRotScale(spriteId);
gSprites[spriteId].invisible = 1;
gSprites[spriteId].invisible = TRUE;
DestroyAnimVisualTask(taskId);
break;
}
@@ -896,7 +896,7 @@ static void sub_8171240(struct Sprite *sprite)
break;
case 2:
ResetSpriteRotScale(spriteId);
gSprites[spriteId].invisible = 1;
gSprites[spriteId].invisible = TRUE;
gTasks[taskId].data[0]++;
break;
default:
@@ -1229,7 +1229,7 @@ static void sub_81718D8(struct Sprite *sprite)
}
break;
case 2:
sprite->invisible = 1;
sprite->invisible = TRUE;
sprite->data[0]++;
break;
default:
@@ -1313,7 +1313,7 @@ static void sub_8171AE4(struct Sprite *sprite)
break;
}
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = 0;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000;
@@ -1324,7 +1324,7 @@ static void sub_8171BAC(struct Sprite *sprite)
int next = FALSE;
if (sprite->animEnded)
sprite->invisible = 1;
sprite->invisible = TRUE;
if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
{
@@ -2105,7 +2105,7 @@ static void sub_8172FEC(u8 taskId)
gSprites[spriteId].callback = sub_8173250;
gSprites[spriteId].pos2.x = -32;
gSprites[spriteId].pos2.y = 32;
gSprites[spriteId].invisible = 1;
gSprites[spriteId].invisible = TRUE;
if (gTasks[taskId].data[11] == 0)
{
if (GetBattlerSide(battler) == B_SIDE_PLAYER)
@@ -2163,7 +2163,7 @@ static void sub_8173250(struct Sprite *sprite)
}
else
{
sprite->invisible = 0;
sprite->invisible = FALSE;
sprite->pos2.x += 5;
sprite->pos2.y -= 5;
if (sprite->pos2.x > 32)
@@ -2215,7 +2215,7 @@ static void sub_81733D4(struct Sprite *sprite)
if (TranslateAnimHorizontalArc(sprite))
{
sprite->data[0] = 0;
sprite->invisible = 1;
sprite->invisible = TRUE;
sprite->callback = sub_8173400;
}
}