Clean up battle anim C for doc

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GriffinR authored and huderlem committed 2020-02-25 12:54:08 -06:00
1 parent afa1ae2209
commit efd53d080c
23 files changed
+1393 -1384

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@@ -328,7 +328,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
}
spriteId = GetAnimBattlerSpriteId(0);
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
sub_80A6B30(&unknownStruct);
sub_80A6D60(&unknownStruct, gUnknown_08C20684, 0);