Clean up battle anim C for doc
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@@ -328,7 +328,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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}
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spriteId = GetAnimBattlerSpriteId(0);
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
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sub_80A6B30(&unknownStruct);
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sub_80A6D60(&unknownStruct, gUnknown_08C20684, 0);
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