Clean up battle anim C for doc
This commit is contained in:
+45
-43
@@ -6,34 +6,34 @@
|
||||
#include "sound.h"
|
||||
|
||||
static void AnimLightning(struct Sprite *);
|
||||
static void sub_810A1F8(struct Sprite *);
|
||||
static void AnimLightning_Step(struct Sprite *);
|
||||
static void sub_810A214(struct Sprite *);
|
||||
static void sub_810A258(struct Sprite *);
|
||||
static void sub_810A274(struct Sprite *);
|
||||
static void AnimSparkElectricity(struct Sprite *);
|
||||
static void AnimZapCannonSpark(struct Sprite *);
|
||||
static void sub_810A4F4(struct Sprite *);
|
||||
static void sub_810A56C(struct Sprite *);
|
||||
static void AnimThunderboltOrbSpriteTemplate(struct Sprite *);
|
||||
static void AnimZapCannonSpark_Step(struct Sprite *);
|
||||
static void AnimThunderboltOrb(struct Sprite *);
|
||||
static void AnimThunderboltOrb_Step(struct Sprite *);
|
||||
static void AnimSparkElectricityFlashing(struct Sprite *);
|
||||
static void sub_810A6EC(struct Sprite *);
|
||||
static void sub_810A75C(struct Sprite *);
|
||||
static void sub_810A834(u8 taskId);
|
||||
static void sub_810A9DC(struct Sprite *);
|
||||
static void AnimSparkElectricityFlashing_Step(struct Sprite *);
|
||||
static void AnimElectricity(struct Sprite *);
|
||||
static void AnimTask_ElectricBolt_Step(u8 taskId);
|
||||
static void AnimElectricBoltSegment(struct Sprite *);
|
||||
static void AnimThunderWave(struct Sprite *);
|
||||
static void sub_810AAB0(struct Sprite *);
|
||||
static void AnimThunderWave_Step(struct Sprite *);
|
||||
static void sub_810AB78(u8 taskId);
|
||||
static void sub_810AC8C(struct Sprite *);
|
||||
static void sub_810ACC0(struct Sprite *);
|
||||
static void AnimGrowingChargeOrb(struct Sprite *);
|
||||
static void AnimElectricPuff(struct Sprite *);
|
||||
static void AnimVoltTackleOrbSlide(struct Sprite *);
|
||||
static void sub_810ADF8(struct Sprite *);
|
||||
static void AnimVoltTackleOrbSlide_Step(struct Sprite *);
|
||||
static bool8 sub_810B154(struct Task *task, u8 taskId);
|
||||
static void sub_810B1F0(struct Sprite *);
|
||||
static void AnimGrowingShockWaveOrb(struct Sprite *);
|
||||
static bool8 sub_810B430(struct Task *task, u8 taskId);
|
||||
static void sub_810B51C(struct Sprite *);
|
||||
static void AnimShockWaveProgressingBolt(struct Sprite *);
|
||||
static bool8 sub_810B614(struct Task *task, u8 taskId);
|
||||
static void sub_810B684(struct Sprite *sprite);
|
||||
|
||||
@@ -192,7 +192,7 @@ const struct SpriteTemplate gThunderboltOrbSpriteTemplate =
|
||||
.anims = gUnknown_085957B8,
|
||||
.images = NULL,
|
||||
.affineAnims = gUnknown_085957DC,
|
||||
.callback = AnimThunderboltOrbSpriteTemplate,
|
||||
.callback = AnimThunderboltOrb,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gSparkElectricityFlashingSpriteTemplate =
|
||||
@@ -214,10 +214,10 @@ const struct SpriteTemplate gElectricitySpriteTemplate =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_810A75C,
|
||||
.callback = AnimElectricity,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_08595828 =
|
||||
const struct SpriteTemplate gElectricBoltSegmentSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SPARK,
|
||||
.paletteTag = ANIM_TAG_SPARK,
|
||||
@@ -225,7 +225,7 @@ const struct SpriteTemplate gUnknown_08595828 =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_810A9DC,
|
||||
.callback = AnimElectricBoltSegment,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gThunderWaveSpriteTemplate =
|
||||
@@ -451,7 +451,7 @@ const struct SpriteTemplate gShockWaveProgressingBoltSpriteTemplate =
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_810B51C,
|
||||
.callback = AnimShockWaveProgressingBolt,
|
||||
};
|
||||
|
||||
static void AnimLightning(struct Sprite *sprite)
|
||||
@@ -462,10 +462,10 @@ static void AnimLightning(struct Sprite *sprite)
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->callback = sub_810A1F8;
|
||||
sprite->callback = AnimLightning_Step;
|
||||
}
|
||||
|
||||
static void sub_810A1F8(struct Sprite *sprite)
|
||||
static void AnimLightning_Step(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
DestroyAnimSprite(sprite);
|
||||
@@ -580,11 +580,11 @@ static void AnimZapCannonSpark(struct Sprite *sprite)
|
||||
sprite->data[6] = gBattleAnimArgs[5];
|
||||
sprite->data[7] = gBattleAnimArgs[4];
|
||||
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
|
||||
sprite->callback = sub_810A4F4;
|
||||
sub_810A4F4(sprite);
|
||||
sprite->callback = AnimZapCannonSpark_Step;
|
||||
AnimZapCannonSpark_Step(sprite);
|
||||
}
|
||||
|
||||
static void sub_810A4F4(struct Sprite *sprite)
|
||||
static void AnimZapCannonSpark_Step(struct Sprite *sprite)
|
||||
{
|
||||
if (!AnimTranslateLinear(sprite))
|
||||
{
|
||||
@@ -598,7 +598,7 @@ static void sub_810A4F4(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void sub_810A56C(struct Sprite *sprite)
|
||||
static void AnimThunderboltOrb_Step(struct Sprite *sprite)
|
||||
{
|
||||
if (--sprite->data[5] == -1)
|
||||
{
|
||||
@@ -609,7 +609,7 @@ static void sub_810A56C(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void AnimThunderboltOrbSpriteTemplate(struct Sprite *sprite)
|
||||
static void AnimThunderboltOrb(struct Sprite *sprite)
|
||||
{
|
||||
if (IsContest() || GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
@@ -619,7 +619,7 @@ static void AnimThunderboltOrbSpriteTemplate(struct Sprite *sprite)
|
||||
sprite->data[3] = gBattleAnimArgs[0];
|
||||
sprite->data[4] = gBattleAnimArgs[3];
|
||||
sprite->data[5] = gBattleAnimArgs[3];
|
||||
sprite->callback = sub_810A56C;
|
||||
sprite->callback = AnimThunderboltOrb_Step;
|
||||
}
|
||||
|
||||
static void AnimSparkElectricityFlashing(struct Sprite *sprite)
|
||||
@@ -644,11 +644,11 @@ static void AnimSparkElectricityFlashing(struct Sprite *sprite)
|
||||
sprite->data[7] = gBattleAnimArgs[4];
|
||||
|
||||
sprite->oam.tileNum += gBattleAnimArgs[6] * 4;
|
||||
sprite->callback = sub_810A6EC;
|
||||
sprite->callback = AnimSparkElectricityFlashing_Step;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_810A6EC(struct Sprite *sprite)
|
||||
static void AnimSparkElectricityFlashing_Step(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.x = Sin(sprite->data[7], sprite->data[5]);
|
||||
sprite->pos2.y = Cos(sprite->data[7], sprite->data[5]);
|
||||
@@ -661,7 +661,8 @@ static void sub_810A6EC(struct Sprite *sprite)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void sub_810A75C(struct Sprite *sprite)
|
||||
// Electricity arcs around the target. Used for Paralysis and various electric move hits
|
||||
static void AnimElectricity(struct Sprite *sprite)
|
||||
{
|
||||
InitSpritePosToAnimTarget(sprite, FALSE);
|
||||
sprite->oam.tileNum += gBattleAnimArgs[3] * 4;
|
||||
@@ -682,10 +683,10 @@ void AnimTask_ElectricBolt(u8 taskId)
|
||||
gTasks[taskId].data[0] = GetBattlerSpriteCoord(gBattleAnimTarget, 0) + gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].func = sub_810A834;
|
||||
gTasks[taskId].func = AnimTask_ElectricBolt_Step;
|
||||
}
|
||||
|
||||
static void sub_810A834(u8 taskId)
|
||||
static void AnimTask_ElectricBolt_Step(u8 taskId)
|
||||
{
|
||||
u16 r8;
|
||||
u16 r2;
|
||||
@@ -713,30 +714,30 @@ static void sub_810A834(u8 taskId)
|
||||
{
|
||||
case 0:
|
||||
r12 *= 1;
|
||||
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
||||
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||||
r7++;
|
||||
break;
|
||||
case 2:
|
||||
r12 *= 2;
|
||||
r8 += r2;
|
||||
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
||||
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||||
r7++;
|
||||
break;
|
||||
case 4:
|
||||
r12 *= 3;
|
||||
r8 += r2 * 2;
|
||||
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
||||
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||||
r7++;
|
||||
break;
|
||||
case 6:
|
||||
r12 *= 4;
|
||||
r8 += r2 * 3;
|
||||
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
||||
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||||
r7++;
|
||||
break;
|
||||
case 8:
|
||||
r12 *= 5;
|
||||
spriteId = CreateSprite(&gUnknown_08595828, x, y + r12, 2);
|
||||
spriteId = CreateSprite(&gElectricBoltSegmentSpriteTemplate, x, y + r12, 2);
|
||||
r7++;
|
||||
break;
|
||||
case 10:
|
||||
@@ -754,7 +755,7 @@ static void sub_810A834(u8 taskId)
|
||||
gTasks[taskId].data[10]++;
|
||||
}
|
||||
|
||||
static void sub_810A9DC(struct Sprite *sprite)
|
||||
static void AnimElectricBoltSegment(struct Sprite *sprite)
|
||||
{
|
||||
if (!sprite->data[0])
|
||||
{
|
||||
@@ -780,11 +781,11 @@ static void AnimThunderWave(struct Sprite *sprite)
|
||||
spriteId = CreateSprite(&gThunderWaveSpriteTemplate, sprite->pos1.x + 32, sprite->pos1.y, sprite->subpriority);
|
||||
gSprites[spriteId].oam.tileNum += 8;
|
||||
gAnimVisualTaskCount++;
|
||||
gSprites[spriteId].callback = sub_810AAB0;
|
||||
sprite->callback = sub_810AAB0;
|
||||
gSprites[spriteId].callback = AnimThunderWave_Step;
|
||||
sprite->callback = AnimThunderWave_Step;
|
||||
}
|
||||
|
||||
static void sub_810AAB0(struct Sprite *sprite)
|
||||
static void AnimThunderWave_Step(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] == 3)
|
||||
{
|
||||
@@ -823,7 +824,7 @@ void AnimTask_ElectricChargingParticles(u8 taskId)
|
||||
task->func = sub_810AB78;
|
||||
}
|
||||
|
||||
void sub_810AB78(u8 taskId)
|
||||
static void sub_810AB78(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
@@ -934,10 +935,10 @@ static void AnimVoltTackleOrbSlide(struct Sprite *sprite)
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
||||
sprite->data[7] *= -1;
|
||||
|
||||
sprite->callback = sub_810ADF8;
|
||||
sprite->callback = AnimVoltTackleOrbSlide_Step;
|
||||
}
|
||||
|
||||
static void sub_810ADF8(struct Sprite *sprite)
|
||||
static void AnimVoltTackleOrbSlide_Step(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
@@ -1003,7 +1004,7 @@ void AnimTask_VoltTackleAttackerReappear(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
gSprites[task->data[15]].invisible = 0;
|
||||
gSprites[task->data[15]].invisible = FALSE;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
||||
@@ -1256,7 +1257,8 @@ static bool8 sub_810B430(struct Task *task, u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_810B51C(struct Sprite *sprite)
|
||||
// Just runs timer for sprite. See AnimTask_ShockWaveProgressingBolt
|
||||
static void AnimShockWaveProgressingBolt(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] > 12)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user