Clean up battle anim C for doc

This commit is contained in:
GriffinR
2020-02-20 16:22:33 -05:00
committed by huderlem
parent afa1ae2209
commit efd53d080c
23 changed files with 1393 additions and 1384 deletions
+12 -12
View File
@@ -4,14 +4,14 @@
#include "constants/rgb.h"
static void AnimSludgeProjectile(struct Sprite *);
static void AnimSludgeProjectile_Step(struct Sprite *);
static void AnimAcidPoisonBubble(struct Sprite *);
static void AnimAcidPoisonBubble_Step(struct Sprite *);
static void AnimSludgeBombHitParticle(struct Sprite *);
static void AnimSludgeBombHitParticle_Step(struct Sprite *);
static void AnimAcidPoisonDroplet(struct Sprite *);
static void AnimBubbleEffect(struct Sprite *);
static void sub_810DC10(struct Sprite *);
static void sub_810DCB4(struct Sprite *);
static void sub_810DD24(struct Sprite *);
static void AnimBubbleEffectStep(struct Sprite *);
static void AnimBubbleEffect_Step(struct Sprite *);
extern const union AnimCmd *const gUnknown_08595200[];
@@ -201,10 +201,10 @@ static void AnimSludgeProjectile(struct Sprite *sprite)
InitAnimArcTranslation(sprite);
sprite->callback = sub_810DC10;
sprite->callback = AnimSludgeProjectile_Step;
}
static void sub_810DC10(struct Sprite *sprite)
static void AnimSludgeProjectile_Step(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
@@ -229,10 +229,10 @@ static void AnimAcidPoisonBubble(struct Sprite *sprite)
InitAnimArcTranslation(sprite);
sprite->callback = sub_810DCB4;
sprite->callback = AnimAcidPoisonBubble_Step;
}
static void sub_810DCB4(struct Sprite *sprite)
static void AnimAcidPoisonBubble_Step(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
@@ -251,10 +251,10 @@ static void AnimSludgeBombHitParticle(struct Sprite *sprite)
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
sprite->callback = sub_810DD24;
sprite->callback = AnimSludgeBombHitParticle_Step;
}
static void sub_810DD24(struct Sprite *sprite)
static void AnimSludgeBombHitParticle_Step(struct Sprite *sprite)
{
TranslateSpriteLinearFixedPoint(sprite);
@@ -306,10 +306,10 @@ static void AnimBubbleEffect(struct Sprite *sprite)
sprite->pos1.y += gBattleAnimArgs[1];
}
sprite->callback = AnimBubbleEffectStep;
sprite->callback = AnimBubbleEffect_Step;
}
static void AnimBubbleEffectStep(struct Sprite *sprite)
static void AnimBubbleEffect_Step(struct Sprite *sprite)
{
sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
sprite->pos2.x = Sin(sprite->data[0], 4);