Clean up battle anim C for doc
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+12
-12
@@ -4,14 +4,14 @@
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#include "constants/rgb.h"
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static void AnimSludgeProjectile(struct Sprite *);
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static void AnimSludgeProjectile_Step(struct Sprite *);
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static void AnimAcidPoisonBubble(struct Sprite *);
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static void AnimAcidPoisonBubble_Step(struct Sprite *);
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static void AnimSludgeBombHitParticle(struct Sprite *);
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static void AnimSludgeBombHitParticle_Step(struct Sprite *);
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static void AnimAcidPoisonDroplet(struct Sprite *);
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static void AnimBubbleEffect(struct Sprite *);
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static void sub_810DC10(struct Sprite *);
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static void sub_810DCB4(struct Sprite *);
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static void sub_810DD24(struct Sprite *);
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static void AnimBubbleEffectStep(struct Sprite *);
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static void AnimBubbleEffect_Step(struct Sprite *);
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extern const union AnimCmd *const gUnknown_08595200[];
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@@ -201,10 +201,10 @@ static void AnimSludgeProjectile(struct Sprite *sprite)
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InitAnimArcTranslation(sprite);
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sprite->callback = sub_810DC10;
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sprite->callback = AnimSludgeProjectile_Step;
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}
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static void sub_810DC10(struct Sprite *sprite)
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static void AnimSludgeProjectile_Step(struct Sprite *sprite)
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{
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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@@ -229,10 +229,10 @@ static void AnimAcidPoisonBubble(struct Sprite *sprite)
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InitAnimArcTranslation(sprite);
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sprite->callback = sub_810DCB4;
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sprite->callback = AnimAcidPoisonBubble_Step;
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}
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static void sub_810DCB4(struct Sprite *sprite)
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static void AnimAcidPoisonBubble_Step(struct Sprite *sprite)
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{
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if (TranslateAnimHorizontalArc(sprite))
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DestroyAnimSprite(sprite);
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@@ -251,10 +251,10 @@ static void AnimSludgeBombHitParticle(struct Sprite *sprite)
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sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
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sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
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sprite->callback = sub_810DD24;
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sprite->callback = AnimSludgeBombHitParticle_Step;
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}
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static void sub_810DD24(struct Sprite *sprite)
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static void AnimSludgeBombHitParticle_Step(struct Sprite *sprite)
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{
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TranslateSpriteLinearFixedPoint(sprite);
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@@ -306,10 +306,10 @@ static void AnimBubbleEffect(struct Sprite *sprite)
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sprite->pos1.y += gBattleAnimArgs[1];
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}
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sprite->callback = AnimBubbleEffectStep;
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sprite->callback = AnimBubbleEffect_Step;
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}
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static void AnimBubbleEffectStep(struct Sprite *sprite)
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static void AnimBubbleEffect_Step(struct Sprite *sprite)
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{
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sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
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sprite->pos2.x = Sin(sprite->data[0], 4);
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