Split and extract roulette data
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@@ -4,6 +4,7 @@ monfrontdir := graphics/pokemon/anim_front_pics
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monpaldir := graphics/pokemon/palettes
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tilesetdir := data/tilesets
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fontdir := data/graphics/fonts
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roulgfxdir := graphics/roulette
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$(monstillfrontdir)/castform_still_front_pic.4bpp: $(monstillfrontdir)/castform_normal_form_still_front_pic.4bpp \
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$(monstillfrontdir)/castform_sunny_form_still_front_pic.4bpp \
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@@ -295,3 +296,9 @@ graphics/misc/japanese_hof.4bpp: %.4bpp: %.png
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graphics/picture_frame/frame5.4bpp: %.4bpp: %.png
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$(GFX) $< $@ -num_tiles 86
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$(roulgfxdir)/roulette_tilt.4bpp: $(roulgfxdir)/shroomish.4bpp $(roulgfxdir)/tailow.4bpp
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@cat $(roulgfxdir)/shroomish.4bpp $(roulgfxdir)/tailow.4bpp >$@
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$(roulgfxdir)/poke_icons2.4bpp: $(roulgfxdir)/wynaut.4bpp $(roulgfxdir)/azurill.4bpp $(roulgfxdir)/skitty.4bpp $(roulgfxdir)/makuhita.4bpp
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@cat $(roulgfxdir)/wynaut.4bpp $(roulgfxdir)/azurill.4bpp $(roulgfxdir)/skitty.4bpp $(roulgfxdir)/makuhita.4bpp >$@
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