Name overworld tilemaps for their bg, add layer type constants
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@@ -40,20 +40,18 @@ struct LinkPlayerObjectEvent
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u8 movementMode;
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};
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// Exported RAM declarations
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extern struct WarpData gLastUsedWarp;
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extern struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4];
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extern u16 *gBGTilemapBuffers1;
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extern u16 *gBGTilemapBuffers2;
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extern u16 *gBGTilemapBuffers3;
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extern u16 *gOverworldTilemapBuffer_Bg2;
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extern u16 *gOverworldTilemapBuffer_Bg1;
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extern u16 *gOverworldTilemapBuffer_Bg3;
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extern u16 gHeldKeyCodeToSend;
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extern void (*gFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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extern u8 gLocalLinkPlayerId;
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extern u8 gFieldLinkPlayerCount;
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// Exported ROM declarations
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extern const struct UCoords32 gDirectionToVectors[];
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void DoWhiteOut(void);
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