Fix typos
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@@ -968,10 +968,10 @@ bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior)
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bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior)
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{
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//BUG: The player is unintentionally able to emerge on water doors.
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//Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
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//To fix that add ||metatileBehavior == MB_WATER_DOOR to the if statement below and
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//change the metatile behavior of the narrower water door with porymaps tilset editor.
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// BUG: The player is unintentionally able to emerge on water doors.
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// Also the narrower underwater door in the underwater tileset has the wrong metatile behavior. This causes the dive glitch.
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// To fix that add || metatileBehavior == MB_WATER_DOOR to the if statement below and
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// change the metatile behavior of the narrower water door with porymaps tileset editor.
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if (metatileBehavior == MB_NO_SURFACING
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|| metatileBehavior == MB_SEAWEED_NO_SURFACING)
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return TRUE;
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