Clean up save_failed_screen
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@@ -23,10 +23,6 @@ static u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
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// Divide save blocks into individual chunks to be written to flash sectors
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// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
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#define SECTOR_DATA_SIZE 3968
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#define SECTOR_FOOTER_SIZE 128
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/*
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* Sector Layout:
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*
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