Port/decomp scrcmd
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@@ -33,6 +33,7 @@ u8 sub_808D4F4(void);
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void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
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void npc_load_two_palettes__no_record(u16, u8);
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void npc_load_two_palettes__and_record(u16, u8);
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void sub_808EBA8(u8, u8, u8, s16, s16);
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void pal_patch_for_npc(u16, u8);
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void sub_808E16C(s16, s16);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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@@ -63,6 +64,7 @@ void npc_coords_shift(struct MapObject *, s16, s16);
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void sub_808EB08(struct MapObject *, s16, s16);
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void sub_808F254(u8, u8, u8);
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void FieldObjectStep(struct MapObject *, struct Sprite *, bool8(struct MapObject *, struct Sprite *));
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u8 FieldObjectFaceOppositeDirection(struct MapObject *, u8);
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u8 GetOppositeDirection(u8);
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u8 GetStepInPlaceDelay4AnimId(u32);
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u8 GetStepInPlaceDelay8AnimId(u32);
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@@ -71,6 +73,7 @@ u8 GetStepInPlaceDelay32AnimId(u32);
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u8 npc_block_way(struct MapObject *, s16, s16, u32);
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void MoveCoords(u8, s16 *, s16 *);
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bool8 FieldObjectIsSpecialAnimActive(struct MapObject *);
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u8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
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// Exported data declarations
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