more overworld work
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@@ -184,7 +184,7 @@
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#define VAR_0x40B0 0x40B0
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#define VAR_0x40B1 0x40B1
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#define VAR_0x40B2 0x40B2
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#define VAR_0x40B3 0x40B3
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#define VAR_WEATHER_INSTITUTE_STATE 0x40B3
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#define VAR_PORTHOLE 0x40B4
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#define VAR_0x40B5 0x40B5
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#define VAR_0x40B6 0x40B6
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@@ -620,10 +620,10 @@ struct SaveBlock1
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/*0x14*/ struct WarpData warp2;
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/*0x1C*/ struct WarpData lastHealLocation;
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/*0x24*/ struct WarpData warp4;
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/*0x2C*/ u16 battleMusic;
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/*0x2C*/ u16 savedMusic;
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/*0x2E*/ u8 weather;
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/*0x2F*/ u8 filler_2F;
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/*0x30*/ u8 flashUsed;
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/*0x30*/ u8 flashLevel;
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/*0x32*/ u16 mapDataId;
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/*0x34*/ u16 mapView[0x100];
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/*0x234*/ u8 playerPartyCount;
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@@ -63,6 +63,14 @@ void sub_8084D5C(s16 a1, s16 a2);
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void sub_8084DD4(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
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// to erase later
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bool32 Overworld_IsBikingAllowed(void);
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u8 sub_808532C(struct UnkPlayerStruct *playerStruct, u16 a2, u8 a3);
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u8 sub_808538C(struct UnkPlayerStruct *playerStruct, u8 a2, u16 a3, u8 a4);
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u16 cur_mapdata_block_role_at_screen_center_acc_to_sav1(void);
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bool8 Overworld_MapTypeIsIndoors(u8 mapType);
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void SetDefaultFlashLevel(void);
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void Overworld_ClearSavedMusic(void);
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void sub_8085810(void);
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u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum);
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u8 Overworld_GetMapTypeOfSaveblockLocation(void);
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void Overworld_SetMapObjTemplateCoords(u8, s16, s16);
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