Rename battle anim cmds, move its data, name remaining symbols
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@@ -14,7 +14,7 @@
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.byte 0x02
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.4byte \template
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.if \anim_battler == ANIM_TARGET
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.byte 0x80 | (\subpriority_offset & 0x7F)
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.byte ANIMSPRITE_IS_TARGET | (\subpriority_offset & 0x7F)
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.else
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.byte (\subpriority_offset & 0x7F)
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.endif
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@@ -193,12 +193,12 @@
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.4byte \ptr
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.endm
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.macro monbg_22 battler:req
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.macro monbg_static battler:req
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.byte 0x22
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.byte \battler
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.endm
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.macro clearmonbg_23 battler:req
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.macro clearmonbg_static battler:req
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.byte 0x23
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.byte \battler
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.endm
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@@ -233,16 +233,16 @@
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.byte \delay
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.endm
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.macro monbgprio_28 battler:req
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.macro splitbgprio battler:req
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.byte 0x28
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.byte \battler
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.endm
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.macro monbgprio_29
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.macro splitbgprio_all
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.byte 0x29
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.endm
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.macro monbgprio_2A battler:req
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.macro splitbgprio_foes battler:req
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.byte 0x2a
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.byte \battler
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.endm
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@@ -257,12 +257,12 @@
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.byte \battler
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.endm
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.macro doublebattle_2D battler:req
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.macro teamattack_moveback battler:req
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.byte 0x2d
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.byte \battler
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.endm
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.macro doublebattle_2E battler:req
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.macro teamattack_movefwd battler:req
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.byte 0x2e
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.byte \battler
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.endm
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