Rename battle anim cmds, move its data, name remaining symbols
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@@ -395,6 +395,9 @@
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// Tasks with return values often assign them to gBattleAnimArgs[7].
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#define ARG_RET_ID 7
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// For createsprite macro to use internally
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#define ANIMSPRITE_IS_TARGET (1 << 7)
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// Trapping Wrap-like moves end turn animation.
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#define TRAP_ANIM_BIND 0
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#define TRAP_ANIM_WRAP 0
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