Port some macro/script fixes from pokefirered
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@@ -570,65 +570,8 @@ gStdScripts_End:: @ 81DC2CC
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.include "data/maps/Route119_House/scripts.inc"
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.include "data/maps/Route124_DivingTreasureHuntersHouse/scripts.inc"
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@ Below could be split as std_msgbox.inc but autoclose straddles trainer_battle.inc
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Std_MsgboxNPC: @ 8271315
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lock
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faceplayer
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message 0x0
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waitmessage
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waitbuttonpress
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release
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return
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Std_MsgboxSign: @ 8271320
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lockall
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message 0x0
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waitmessage
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waitbuttonpress
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releaseall
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return
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Std_MsgboxDefault: @ 827132A
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message 0x0
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waitmessage
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waitbuttonpress
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return
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Std_MsgboxYesNo: @ 8271332
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message 0x0
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waitmessage
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yesnobox 20, 8
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return
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Std_MsgboxGetPoints: @ 827133C
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message 0x0
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playfanfare MUS_ME_POINTGET
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waitfanfare
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waitmessage
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return
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Std_10: @ 8271347
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pokenavcall 0x0
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waitmessage
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return
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EventScript_UnusedReturn: @ 827134E
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return
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Common_EventScript_SaveGame:: @ 827134F
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special SaveGame
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waitstate
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return
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.include "data/scripts/std_msgbox.inc"
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.include "data/scripts/trainer_battle.inc"
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Std_MsgboxAutoclose:: @ 8271494
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message 0x0
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waitmessage
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waitbuttonpress
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release
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return
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.include "data/scripts/new_game.inc"
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.include "data/scripts/hall_of_fame.inc"
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@@ -844,7 +787,7 @@ EventScript_UnusedBoardFerry:: @ 827222B
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delay 30
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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showobjectat 255, MAP_PETALBURG_CITY
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showobjectat EVENT_OBJ_ID_PLAYER, 0
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delay 30
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applymovement EVENT_OBJ_ID_PLAYER, Movement_UnusedBoardFerry
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waitmovement 0
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@@ -861,7 +804,7 @@ Common_EventScript_FerryDepartIsland:: @ 8272250
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compare VAR_FACING, DIR_WEST
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call_if_eq Ferry_EventScript_DepartIslandWest
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delay 30
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hideobjectat 255, MAP_PETALBURG_CITY
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hideobjectat EVENT_OBJ_ID_PLAYER, 0
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call Common_EventScript_FerryDepart
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return
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